userVincentcancel

5,633 Commits over 3,592 Days - 0.07cph!

9 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
9 Years Ago
merge from rooftop work
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Toptier roof new slope, added a global LOD, Added Gibs
9 Years Ago
Unhid the underside mesh of floor.triangle.twig
9 Years Ago
Metal roof new slope, added a global LOD, Added Gibs Other fixes
9 Years Ago
fixed an incorrect lod switch
9 Years Ago
Twig roof new slope, added a global LOD, Added Gibs
9 Years Ago
Stone roof/Wood roof ~ Moved to new slope, added a global LOD, Added Gibs
9 Years Ago
quick commit of this morning's work
9 Years Ago
Hacked the floors and foundations to be failsafe
9 Years Ago
Removed a missing script
9 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
9 Years Ago
Further optimizations on stairs blocks lods
9 Years Ago
Added lods on two halfheight blocks
9 Years Ago
forgot one thing in this bad boy twig
9 Years Ago
merge from building_skins2
9 Years Ago
merge from main
9 Years Ago
Fix for the invisible floors issue
9 Years Ago
merge from main
9 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
9 Years Ago
Twig breakable meshes & prefab integration
9 Years Ago
merge from main
9 Years Ago
Stone/Metal foundation fix Wood breakable meshes & prefab integration
9 Years Ago
Stone breakables anmd prefab implementations
9 Years Ago
merge from changeset 6753
9 Years Ago
merge from main
9 Years Ago
some LOD meta file
9 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
10 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
10 Years Ago
Fixed missing collider ~ top tier door
10 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
10 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
10 Years Ago
Added a text surface and material to signs
10 Years Ago
Signs, final meshes with LODs and collisions
10 Years Ago
Signs 1x.05 and 2x1 early commit
10 Years Ago
added custom foundation collisions meshes for wood and twig
10 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
10 Years Ago
Missing construction renderer ~ metal tier distance tweaks
10 Years Ago
merge from building_skins2 - All the lod stuff
10 Years Ago
merge from main and stuff
10 Years Ago
Top Tier skin tier LODs and setup in prefabs ~~ Some distance tweaking
10 Years Ago
Metal skin tier LODs and setup in prefabs
10 Years Ago
Cleaning up unnessecary construction renderer scripts alerting the console ~~ Fixing missing meshes errors for the previous 3 skins
10 Years Ago
Stone skin tier LODs and setup in prefabs Wood tier wall block LOD distance tweaks
10 Years Ago
Wood skin tier LODs and setup in prefabs
10 Years Ago
Twig skin tier LODs and setup in prefabs
10 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
10 Years Ago
merge from main