userVincentcancel

5,587 Commits over 3,957 Days - 0.06cph!

3 Years Ago
Fixed dressing errors on powerline platforms
3 Years Ago
Improved powerline A collider detail along zipline floors Added colliders to the zipline stop module
3 Years Ago
blackbin shadow proxy rotation fix
3 Years Ago
Some alignment fixes Fixed a material regression
3 Years Ago
art zoo backup
3 Years Ago
Adobe skin - floor frames and wall frames final art LODs/Colliders/Gibs and prefab setup
3 Years Ago
Adobe skin - final art LODs/Colliders/Gibs and prefab setup
3 Years Ago
stairs prefabs better fitment with door and window inserts fixed offset on triangle stairs
3 Years Ago
wall frame / floor frames base prep
3 Years Ago
manifest
3 Years Ago
progress backup - various fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
Manifest
3 Years Ago
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3 Years Ago
Railroad track procgen uses alpha dithering on the sides to better fade into terrain Updated World Setup prefab
3 Years Ago
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3 Years Ago
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
3 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
3 Years Ago
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3 Years Ago
merge from brick building
3 Years Ago
merge from main
3 Years Ago
Grass, moss and gravel do not spawn on rail topology
3 Years Ago
New spawn populations for bushes on railside topology for all biomes to provide cover
3 Years Ago
Medium sized rocks don't spawn on rail topology
3 Years Ago
Train tracks textures: balance work on albedo, mipmap seaming countermeasures, fixed AO map showing obsolete data Updated procgen railroad mesh: up facing vertex normals on the edges
4 Years Ago
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
4 Years Ago
Fixed the garage door clip importing only 90% of frames Made garage door anim go 7.5degrees lower
4 Years Ago
Adding warning signs to the arctic garage door
4 Years Ago
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4 Years Ago
Fixed fog inconsistencies on glass material in arctic garage
4 Years Ago
Updated card reader location on the arctic garage building Tweaked puzzle values to reset the garage door every 3minutes
4 Years Ago
deleting unused models
4 Years Ago
Arctic garage door - fixed some animation flipping with pistons Added a card reader, door manipulator inside the garage prefab so that the building is operational wherever it's dropped Manifest
4 Years Ago
Arctic garage door - animations/door controller and prefab
4 Years Ago
Rotated the garages in the scene as last export placed them correctly facing Z
4 Years Ago
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
4 Years Ago
Adding work in progress garage
4 Years Ago
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4 Years Ago
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4 Years Ago
FIxing a 0.1 offset on square ladder hatch prefab
4 Years Ago
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4 Years Ago
Fixing brick foundation walls drawing with 3m negative offset
4 Years Ago
Adding light sources to heaters
4 Years Ago
Adding set of electric heaters - models/prefabs/texture files
4 Years Ago
merge from main
4 Years Ago
MT S2P
4 Years Ago
More accurate terrain triggers for the sewers chimneys connecting to ground level in MT
4 Years Ago
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