5,915 Commits over 3,804 Days - 0.06cph!
mess_hall_tables textures, models and prefabs
Plywood walls set models and prefabs
Military hangar models and prefabs
Hesco barrier final art - Models and prefabs
Added a generic fabric generic detail map
military tents final art (LODs/Colliders) and prefabs setup
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
military tents progress backup
military tents macro texture polish
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
military tents progress backup
Generic fabric texture sets for military tents
Military tent macro textures, mask and tent materials
generic camo texture pattern
material variant with desert camo for covered bradley and ch47
Desert camo awnings models/prefabs
Some awnings folder re-organizing
Desert camo netting generic texture set
Desert helipad model/prefab
hesco_barrier_tall greybox model/prefab
Texture refresh concrete barrier
Added a new taller variant of concrete barrier (not a deployable)
Military hangar set greybox models/prefabs
Desert military base scenes backup
countryside checkpoint models/prefab and material variants
Desert military base scenes, road layout and perimeter walls placement
Dirt mounds set models/prefabs/textures
Military tents set greybox models and prefabs
Desert military bases scenes/terrains and scene2prefab setup
Desert military bases grid setup and whitebox layouts for base a,b,c,d
Fishing villages scene to prefab
Added a fishing shop to fishing villages
Some more details to fish shop sign
Fishing shop sign art files
Module prefab for module_900x900_2way_moonpool
socketData, master module prefab with lighting nested prefab for its size
dwellers setup
Fix for blocked loot on bunkbeds, collider was set to convex
Models/Colliders/Shadowproxies for module_900x900_2way_moonpool - Moonpool alternate entrance module to enter the labs without a submarine
Added normal crate spawners to 1/5th of dwellers prefabs
Added a normal crate in each moonpool
Moved about some of the normal crates added in T2 puzzles
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
Added a collider to dweller spawngroups so they reset as expected
Fixed a blocker due to dweller spawn in moonpool 1 way
fixed a hole in some partition wall meshes
Moved about normal crate spawns in crew quarters
Adjusted flare on cabinets (removed)
Fixed crew quarters first room blocking the way
Fixed some crew cabinets sticking out
Cherrypicking this morning's changes from main
fixed gear clutter decor lod popping too close
higher seating pos on toilet