userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

4 Years Ago
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
4 Years Ago
more accurate elevator fence colliders
4 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
4 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
4 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
4 Years Ago
rotation fix on lift bone, updated prefabs accordingly
4 Years Ago
Substance Terrain graphs backup, annotated most graphs for other users Added Tier topologies functionality to monument graph
4 Years Ago
Added SD TopologiesGraph to generate terrain topologies. Added topology selection and preview in TerrainPreview graph
4 Years Ago
Wooden buildings - collision changes for fishing villages Substance Designer, lakes creation and placement, also added visual preview for lakes in TerrainPreview graph Monument cookies for SD lakes/monument placement Third party Dither node files
4 Years Ago
Fixed getting stuck in large fishing village building via roof
4 Years Ago
Added Biome colors to splats in TerrainPreview graph
4 Years Ago
Gaea core map graph rewrite almost copmplete, now builds in 8mins VS old 45mins Shifted monument placement and terrain heightmap alteration from Gaea to SD, virtually realtime now Shifted Splats generation from Gaea to SD, shaving off a ton of baking time from Gaea segment Added a TerrainPreview graph to SD to display tesselated terrain with splats directly in SD, supports debug color with splat selection and seabed/sea toggle
4 Years Ago
Substance Designer and Gaea terrain work refactor progress
4 Years Ago
Scene2Prefab Fishing villages
4 Years Ago
Extended stairs at fishing villages to account for procmap variation
4 Years Ago
wrapping up the boat shop emblem prefab LOD setup
4 Years Ago
merge from cliff_layer_fix
4 Years Ago
art sources backup
4 Years Ago
Lighting tweaks and polish
4 Years Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
4 Years Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
4 Years Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
4 Years Ago
lobster :)
4 Years Ago
surfboard prefabs setup
4 Years Ago
backup villages
4 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
4 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
4 Years Ago
added surfboard shop signs to scenes
4 Years Ago
Optimized boat shop emblem prefab Added LODs/Colliders and prefabs to the large walkway set Updated prefab links in fishing village scenes
4 Years Ago
End of week art sources dump
4 Years Ago
Placed boat shop emblem in fishing_village_b
4 Years Ago
Fishing villages dressing backup Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
4 Years Ago
Fishing villages dressing backup Wooden building color material variants
4 Years Ago
wooden buildings and fishing village scenes - end of week backup
4 Years Ago
Art scenes backup
4 Years Ago
wooden buildings progress backup
4 Years Ago
progress backup wooden building
4 Years Ago
Source files for Fishing net texture set, wooden walkways scene, wood panels texture set changes, wooden walkway normal rebake changes
4 Years Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
4 Years Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
4 Years Ago
Fishing_village_c initial layout and detailing
4 Years Ago
Fishing_village_b progress backup
4 Years Ago
Removed odd meshes from twig gibs
4 Years Ago
fishing nets walkway fishing crane
4 Years Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
4 Years Ago
Wooden buildings greybox scenes
4 Years Ago
art scenes backup
4 Years Ago
closing gaps on sheet metal roof corners
4 Years Ago
fishing net texture set
4 Years Ago
wooden_walkway_fishing_nets_a update with new textures