5,764 Commits over 3,683 Days - 0.07cph!
backup fishing net texture set art sources
backup large walkways scenes
cave scene backup
large walkways scene progress
backup large walkway models
▌▅▅▍▆▆ ▋▍█▄▉ ▋▍▆▌▋▆▄▄ ▅██ ▄▅▊▅▇▉▉▆▄ ▌▅ ▊▅▌▇▄▅▊▍▅ ▍▇▆▆▅
backup large walkway models
large wooden walkways backup
wooden walkways large set greybox models
large wooden walkways scene backup
fishing_village_a monument files/folders prep work
wrapping up roof conditionals
building blocks scenes backup
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
building blocks scene backup
roof.triangle.up.top.line models and prefabs setup
assigning temporary prefab to triangle roof up top line
re-linking conditional prefabs - end
Padded walls (1mm) laterally to curb precision issues arising away from origin
building blocks scene backup
Added LOD1 to triangle up side lines conditionals
Removing unused triangle roof cases prefabs
Adding named shell prefabs pre-setup for all tiers/cases
New roof conditional models - LODs/Colliders/Gibs
color corrected some atlases
building blocks scenes backup
building blocks scenes roofs LOD1
backup building blocks scene - armored tier lod0
backup building blocks scene - metal tier lod0
building blocks scenes backup
rooftop work scenes backup
rooftop work scenes backup
removing unused roof ceiling meshes
Simplified roof models (2 meshes > 1 mesh)
Updated roof.****.full prefabs accordingly
elevator prefab - lighting
Adding Terrains (Gaea saves) and RD-Textures content
Elevator source files checkin
Building blocks and high walls sources checkin
Skinned mesh for elevator cable reel operational
Elevator prefabs update
Added LODs/Gibs/Colliders/Guides for deployables
elevator prefabs - placeholder hierarchy
shifted pivot on triangle roof pieces to the center