5,764 Commits over 3,683 Days - 0.07cph!
180 transform rotation on roof triangle up and cie
Transforms adjustments on set of greybox roof models
tweaks to gate prefab (lock position)
updated collider
updated wall_external_high scene for codelock
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
Models/Vehicles/ art source files
Models/Environment/ art source files
Models/Entities/ art source files
Models/Detail Textures/ art source files
Models/Decals/ art source files
Models/Baking Presets/ art source files
Models/Structures/ art source files
Models/Props/ art source files
Models/Generic Textures/ art source files
Models/Nature/ art source files
Models/Building/ art source files
finishing touches to tower / perimeter wall
Terrain splats and topologies update
updated npc positioning and cover markers in bandit town
striped construction related scripts from static gate
Scrap heli wreck files/prefab
LODs for the new models, updated airwolf prefab
Cleanup + moved heli vendor stuff into its own prefab for later merges
Updated bandit town lighting prefab with vendor lighting setup
static vehicle parts props prefabs
added sign at gate of heli vendor + set dressed the area around it
progress backup - vendor external walls/gate
gate.external.high.wood static version for monuments
re-made gate.external.high.wood to current visual standards
wall.external.high.wood static version for monuments
re-made wall.external.high.wood to current visual standards
merge from wood barricade
motor shop set dressing backup
backup scenes, applied changes to the lighting prefab inscene
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
Cherrypicking a texture change for main
Fixed a gap on sheet metal doorway frame
padded the metal door vertically a notch as well to fit better across all tiers.
tweaks to corrugated_b albedo to match building parts atlases
bandit helipad progress backup, more developed hut
bandit helipad progress backup
fix for static waterwell too
basic work in progress of area in bandit camp
surface types fix on stone ramp
surface types fix on stone/armored stairs