userVincentcancel

5,851 Commits over 4,079 Days - 0.06cph!

7 Years Ago
rock_08 texture set improvements
7 Years Ago
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
7 Years Ago
WIP arid formations/cliffs models and materials 2
7 Years Ago
WIP arid formations/cliffs models and materials
7 Years Ago
Adding rd_rock_08 for the arid cliffs to generic textures
7 Years Ago
cliff shader tweaks added an arid 1D ramp to the gradient ramp texture
7 Years Ago
merge from main
7 Years Ago
updated prefab links in world_revamp scene
7 Years Ago
cliffs prefabs setup
7 Years Ago
specular term value tweak to shader
7 Years Ago
world revamp test level
7 Years Ago
cliffs LODs and Collider meshes
7 Years Ago
tweaks and meta changes
7 Years Ago
backup cliff changes
7 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
7 Years Ago
Added contrast sliders to vertex color GB
7 Years Ago
progress backup
7 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
7 Years Ago
cliff shader update, made most properties visible
7 Years Ago
test files
7 Years Ago
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
7 Years Ago
tweaks to shader (a touch of fresnel)
7 Years Ago
tweak, use global normal when creating the up vector
7 Years Ago
Added prototype cliff shader and test scene
7 Years Ago
scene2prefab excavator
7 Years Ago
tweaks to trucks and crane control panels placement
7 Years Ago
Moved crane control panel prefab folder above Added RendererLOD instead of LODGroup
7 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
7 Years Ago
blocker fix on excavator walkways
7 Years Ago
Terrain topology painting Static trees colliders (monument specific)
7 Years Ago
terrain splat painting backup
7 Years Ago
optimized the gravel piles material
7 Years Ago
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
7 Years Ago
loot spawns placement
7 Years Ago
merge from main
7 Years Ago
quarry dump truck and digger colour changes
7 Years Ago
collapsed rocks quarry dressing static ore nodes prefabs placement flow fixes
7 Years Ago
LOD distances optimization pass killed some lights to halve tricount
7 Years Ago
tweaks and backup before lootspawns
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
merge from main
7 Years Ago
static searchlight intensity tweak (shouldn't be brighter than the sun)
7 Years Ago
fixes
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
checklist progress backup
7 Years Ago
terrain blend map work
7 Years Ago
dunes model update + lod chain