5,764 Commits over 3,683 Days - 0.07cph!
Birch trees textures and material
merge from 'naturefoliage to corefoliage'
reverting
25447 - new forest splat aint working visually
overgrowth materials to core/foliage end
Military tunnels entrance lighting volume fix
More terrain blend map work, better technique
Anchors fix to power sub stations
Airfield terrain blend cookie test
moved overgrowth materials to core/foliage
tweaks to overgrowth materials - temporary until move to current foliage shader
merge from legacy foliage spec
New Forest splat textures (Maybe not definitive)
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some quarry materials reflectivity adjustments
Eye adaptation balance (toned down a notch)
Arid Day LUT Polish (more neutral)
Tundra and arctic LUT white point
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
caves splats are now exported + material changes on some rocks
higher icebergs ad icesheets densities in arctic
lower rock splat amount via material bias
skightly more trees in temperate field topo
arctic pop
cave colors/reflectivity tweaks
updated forest population rules in Temperate
Added Building type environment volumes to all buildings in monuments
Scene2Prefab Monuments and World
Sewer entrances across the game have a better daylight transition
materials reflectivity adjustments
Stripped some Add to Heightmap scripts left on rock formations
Various