5,741 Commits over 3,987 Days - 0.06cph!
    
    
    
        
            
            
            
                
                adding corrugated_a generic textures
                
                
                
                
             
         
        
            
            
            
                
                Gibs for the tier1 wall block 
                
                
                
                
             
         
        
            
            
            
                
                Adding all the textures for the corrugated building skin
                
                
                
                
             
         
        
            
            
            
                
                Building skin metal tier1 meshes/textures/materials/prefabs
                
                
                
                
             
         
        
            
            
            
                
                quick fixes for corrugated skin
                
                
                
                
             
         
        
            
            
            
                
                Updated textures and model (corrugated skin)
                
                
                
                
             
         
        
            
            
            
                
                Updated Satellite dish LODs to be inside FBXs, updated prefab scene
                
                
                
                
             
         
        
            
            
            
                
                Remnant container files - Includes new monument prefab
                
                
                
                
             
         
        
            
            
            
                
                Building skin top tier: meshes/textures/materials/prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                fixed incorrect grade on twig floor
                
                
                
                
             
         
        
            
            
            
                
                Stone Tier Texture improvements
                
                
                
                
             
         
        
            
            
            
                
                Log wood skin Improvements
                
                
                
                
             
         
        
            
            
            
                
                Twig rooftop polish (with alpha masked hay textures)
Closed meshes wall.corner stone, wood
Added conditional models for wall.low corners
Prefab material ID fixes, cleanup
                
                
                
                
             
         
        
            
            
            
                
                Improved stone textures readability even more
                
                
                
                
             
         
        
            
            
            
                
                Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
                
                
                
                
             
         
        
            
            
            
                
                Added conditional meshes for metal wall.low and metal foundation blocks
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.metal).
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.wood).
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.stone).
                
                
                
                
             
         
        
            
            
            
                
                Fixed repeating pattern on stone roof 
Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces)
Added conditional models for wall.low top tier
                
                
                
                
             
         
        
            
            
            
                
                Added conditional logic for all roof blocks
                
                
                
                
             
         
        
            
            
            
                
                Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center
Roof ceilings for each type of skin
Closing holes and gaps on thatched skin as well as possible
Fixed armored window and window frame not being the correct size.
Metal window bar reset xform, scale was fuxxed
Other smaller things..
                
                
                
                
             
         
        
            
            
            
                
                Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
                
                
                
                
             
         
        
            
            
            
                
                merging work from building skins branch
                
                
                
                
             
         
        
            
            
            
                
                More work on conditional corner meshes, deployed to all walls for stone building skin
                
                
                
                
             
         
        
            
            
            
                
                Conditional mesh work ~~ twig skin
                
                
                
                
             
         
        
            
            
            
                
                Conditional mesh work ~~ wood skin
                
                
                
                
             
         
        
            
            
            
                
                Conditional mesh work ~~ armored skin
                
                
                
                
             
         
        
        
            
            
            
                
                Conditional mesh work ~~ metal skin
                
                
                
                
             
         
        
            
            
            
                
                fixed wall.low wood not spawning a cornermesh properly with door block adjascent
added stone skin square floors dirt acumulation models and logic
                
                
                
                
             
         
        
            
            
            
                
                propagated the fix above to other low blocks
                
                
                
                
             
         
        
            
            
            
                
                stone skin triangle floors dirt acumulation
armored skin square/triangle floors dirt acumulation
                
                
                
                
             
         
        
            
            
            
                
                stone skin vertex alpha fixes stairs/ half block
metal skin square/triangle floors dirt acumulation
                
                
                
                
             
         
        
            
            
            
                
                some material blend tweaks
wood skin square/triangle floors dirt acumulation
                
                
                
                
             
         
        
        
            
            
            
                
                twig skin square/triangle floors dirt acumulation
                
                
                
                
             
         
        
            
            
            
                
                removed culling from wall blocks lods
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixing end corners spawning into adjascent pillars/walls
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from building_skins2 - ~skins dirt accumulation and other fixes
                
                
                
                
             
         
        
            
            
            
                
                Twig skin tier LODs and setup in prefabs
                
                
                
                
             
         
        
            
            
            
                
                Wood skin tier LODs and setup in prefabs
                
                
                
                
             
         
        
            
            
            
                
                Stone skin tier LODs and setup in prefabs
Wood tier wall block LOD distance tweaks 
                
                
                
                
             
         
        
            
            
            
                
                 Cleaning up unnessecary construction renderer scripts alerting the console
~~ Fixing missing meshes errors for the previous 3 skins