5,747 Commits over 3,987 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Adding barricades greybox models and collisions 
                
                
                
                
             
         
        
            
            
            
                
                re-exported barricades using a single component
                
                
                
                
             
         
        
            
            
            
                
                re-exported barricades using a single component - proper
                
                
                
                
             
         
        
        
            
            
            
                
                Wood and metal barricades progress so far
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed some barricades pivot placement
                
                
                
                
             
         
        
            
            
            
                
                some rope texture definition improvements
                
                
                
                
             
         
        
        
            
            
            
                
                concrete and sandbags barricades
                
                
                
                
             
         
        
            
            
            
                
                stone barricade and all the LODs
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated the current barricades with gibs and lods, updated collisions paths
                
                
                
                
             
         
        
            
            
            
                
                Some rework on a gib mesh
                
                
                
                
             
         
        
            
            
            
                
                merge from barricades branch
                
                
                
                
             
         
        
            
            
            
                
                Fixed pillar render distance #118
                
                
                
                
             
         
        
            
            
            
                
                Adding Lshape stair and railings for wood type
                
                
                
                
             
         
        
            
            
            
                
                Adding U shaped stair models and collisions - wood skin
                
                
                
                
             
         
        
            
            
            
                
                Adding the new stair models for metal, twig, top tier, stone skins
                
                
                
                
             
         
        
            
            
            
                
                Created the remaining stair prefabs and folders
                
                
                
                
             
         
        
        
            
            
            
                
                Signs model update, removed decal surface, use UV2, added collisions for surface area
                
                
                
                
             
         
        
            
            
            
                
                updated collision surfaces pivot
                
                
                
                
             
         
        
            
            
            
                
                Stairs LODs, all skins - prefab integration
                
                
                
                
             
         
        
            
            
            
                
                Moved ConstructionRenderer to the right objects
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
                
                
                
                
             
         
        
            
            
            
                
                custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
                
                
                
                
             
         
        
            
            
            
                
                new keypad lock and textures / lods / mats
                
                
                
                
             
         
        
            
            
            
                
                some more work on keypad albedo
                
                
                
                
             
         
        
            
            
            
                
                Updated the digits on keypad
Slimmed the stone skin walls and foundations
                
                
                
                
             
         
        
            
            
            
                
                Slimming Wood and Toptier building skins
                
                
                
                
             
         
        
            
            
            
                
                keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures
                
                
                
                
             
         
        
            
            
            
                
                Removed the locks that were part of our door textures
                
                
                
                
             
         
        
            
            
            
                
                Research Table art, prefab integration with lods/gibs/col
                
                
                
                
             
         
        
        
            
            
            
                
                Adding floor spikes, model, mats, prefab, gibs and collisions
                
                
                
                
             
         
        
            
            
            
                
                some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry
                
                
                
                
             
         
        
            
            
            
                
                Adding quarry animations, updated the prefab
                
                
                
                
             
         
        
            
            
            
                
                water catchers 2.0 - models, textures, mat, lods and gibs
                
                
                
                
             
         
        
            
            
            
                
                water catchers - added custom collision and prefabs ready to implement
                
                
                
                
             
         
        
            
            
            
                
                wood ladder/lods/gibs/prefab update
                
                
                
                
             
         
        
            
            
            
                
                some water catcher visual polish
                
                
                
                
             
         
        
        
            
            
            
                
                forgot the prefab dayum :P
                
                
                
                
             
         
        
            
            
            
                
                Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
                
                
                
                
             
         
        
            
            
            
                
                Adding scrap searchlight files (ready to go)
                
                
                
                
             
         
        
            
            
            
                
                Adding atlas texture and mat