5,764 Commits over 3,683 Days - 0.07cph!
junkyard progress backup - barbedwire progress - rusty tank
ugly ass solution for bulletproof window gibs
bullet proof insert model/gibs/collider
window bars are thinner on all tiers inserts
junkyard - base scene setup and autospawn prefab
deco for door and windows, models/gibs/prefabs
tree and deco colliders + gibbables
prefab setup for deployables and world models
tree decoration models, individual world models files, textures
secret_bunker_1 scene setup & files
secret bunkers hatch and frame models, textures & prefabs
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
added lock socket, skinnable asset
garage door prefab and item definition
LODs, Gibs, Textures
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
greyboxed covered wagon modules (personnel transport)
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
seat module dash visual update
added greybox of seat module (passenger row of seats only)
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
added vehicle components test scene
greybox chassis 2,3,4 modules
chassis hierarchical trees
Caves - Updating cave 01 outside cliff mesh, updated lost and found and island01 to fit terrain
Added collapsed cliffs to levels
cliff_collapsed_01 files & prefab
island-01 central mountain rework