5,721 Commits over 3,987 Days - 0.06cph!
Twig breakable meshes & prefab integration
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Fix for the invisible floors issue
merge from building_skins2
forgot one thing in this bad boy twig
Added lods on two halfheight blocks
Further optimizations on stairs blocks lods
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
Hacked the floors and foundations to be failsafe
quick commit of this morning's work
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
Twig roof new slope, added a global LOD, Added Gibs
fixed an incorrect lod switch
Metal roof new slope, added a global LOD, Added Gibs
Other fixes
Unhid the underside mesh of floor.triangle.twig
Toptier roof new slope, added a global LOD, Added Gibs
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Adding barricades greybox models and collisions
re-exported barricades using a single component
re-exported barricades using a single component - proper
Wood and metal barricades progress so far
fixed some barricades pivot placement
some rope texture definition improvements
concrete and sandbags barricades
stone barricade and all the LODs
updated the current barricades with gibs and lods, updated collisions paths
Some rework on a gib mesh
merge from barricades branch
Fixed pillar render distance #118
Adding Lshape stair and railings for wood type
Adding U shaped stair models and collisions - wood skin
Adding the new stair models for metal, twig, top tier, stone skins
Created the remaining stair prefabs and folders
Signs model update, removed decal surface, use UV2, added collisions for surface area
updated collision surfaces pivot
Stairs LODs, all skins - prefab integration