5,764 Commits over 3,683 Days - 0.07cph!
Toptier door hatches cull further away (100m)
Replaced old roadside powerboxes on procgen - removed old
Armored doors LOD1 include the peep hole
Updatingsome procgen clutter
Adding a second large common bush
dock_ground_concrete material changes
concrete_h meta resize to 1024
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
Custom collisions for L&R armored double doors - can shoot your face through
attempting to fix an error message
Trees and bushes custom normals pass for volume
Junkpiles overgrowth details
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
Tint mask for biome tinting of overgrowth atlas
Overgrowth albedo tuning for biome tinting + polish
WTP overgrowth dressing end
Individual grass blade clumps models for terrain grass
WTP overgrowth dressing backup
WTP overgrowth dressing backup
Sewage tanks creeping plants bespoke models
WTP overgrowth dressing backup
Trainyard overgrowth dressing end
changed layer to world on electrical box prefabs
Trainyard overgrowth dressing backup
Canyon overgrowth dressing
Warehouse overgrowth dressing
Military Tunnels overgrowth dressing
got rid of vertex pro bs components, re-baked some meshes to assets
levels airfield, powerplant and harbors
Harbor_2 overgrowth dressing end
Harbor_2 overgrowth dressing backup
Harbor_1 overgrowth dressing end
Harbor_1 overgrowth dressing backup
some more work - airfield
Airfield overgrowth dressing end
Runway models remeshed for vertex painting - painted and exported runway to .assets
Airfield overgrowth dressing backup
Airfield overgrowth dressing backup
Sphere tank overgrowth dressing
Powerplant terrain height and splats tweaks
Powerplant overgrowth dressing end
Powerplant overgrowth dressing backup
Powerplant overgrowth dressing backup
Lighthouse overgrowth dressing