5,764 Commits over 3,683 Days - 0.07cph!
Chair models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
ItemScreenshot scene update
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rug world model physics adjustments
More glass impact decal variations, include larger webbing
model and material tweaks, rug specmap
fridge door tweaks for readability
Fridge workshop model is openned
Fridge size tweaks (scale -12.5%)
Rug deployable base files (models, textures, prefabs, etc.)
Edited fridge description
Scaled models down 15%
Converted fridge textures to specular workflow
Added a test glass volume to craggy
switched glass material to standard
Glass bullet impact decal files (for testing)
Manifest
Fridge takes damage, allows more storage
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shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
merge from fridge_deployable
merge from fridge_deployable
Changed panel name
Manifest
fridge uses Box Storage rather than Door entity (until 2018 :o)
re-setup
Fridge icon, colliders. prefab update
ItemScreenshot scene update
Fridge deployable textures, model LODs, anims, Prefabs
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
tweaked loot placement in MT
posish fix for the office occluder - airfield
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup
switching overgrowth materials to nature/foliage shader
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks
+ prefab setup
Toptier door hatches wont cull (for now)