5,764 Commits over 3,683 Days - 0.07cph!
Upping death pit damage output to ensure people in full armor die
cave_puzzle_b prevent building hull required an update
Airfield underground loot spawns / doors / door barricades setup
Bunker rooms - polishing - removing/moving floating objects
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
getting ready netting wall frame
Fix for RUST-1590 - Locker placement difficult
fixes, splats adjustments
airfield underground sewer and bunker network WIP
Added a medium bush to the extra LOD ones
Dense bushes have an extra LOD
wall/window/doorway metal tier LOD0 further optimization
less detail on wall.frame.stone LOD0
Metal block set vert count reduction, prefabs update
Stone block set vert count reduction, prefabs update
WIP netting wall frame block and spinner wheel
terrain grass texture tint tweaks end
overgrowth tint tweaks
terrain grass texture tint alignment (works on the same colour level as overgrowth)
small draw distance fix on warehouse
stone and twig floors are flat
Common rug icon more distinctive vs tool cupboard
Bear rug allow objects on top of itself again
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Rugs display health
Are vulnerable to melee
should be able to place objects on table now
bear rug destroys on ground missing correctly
some world models tweaks (table and bear rug)
nope on the relaxed bear face
Cannot place chairs and tables on walls =)
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update