5,764 Commits over 3,683 Days - 0.07cph!
merge from art_overgrowth
LODs and vertex color painting for vegetation, R and G channels are used for detail bending
Prefabs created for all models
Overgrowth dressing scene update
Overgrowth dressing scene prep over -
Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
some more prep work (overgrowth dressing scene)
Scene for prefabs management
concrete slabs and sewers overgrowth dressing
vegetation models WIP
roads and railroad overgrowth dressing
overgrowth atlas textures wip/backup
Cannot place items or build over junkpiles
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse
Scene2Prefab warehouse
Added a new junkpile containing the wrecked truck
Manifest
Truck wreck models/LODs/COL/Prefab
cherrypicking truck variants
Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
Adding new junkpiles to the spawntable
Repair bench cannot be used to block off windows and see through them (collider accuracy)
Adding some loot minecarts and minecrates to military_tunnels
Caves now spawn minecarts as well as mine crates that contain loot
Adding minecart_loot models
added the car wreck and junkpile art to junkpiletest
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
Couple of missing colliders fixes
Baked vertex stream data to asset files on Harbor_1,2,Powerplant
Adjusted a jumping puzzle barge to cooperate with water
changing layer to World on harbor crane
truck and trailers placement polish
spawnpoints setup for barrels, crates yields balance - harbors
A few blocking props on Harbor_1
Harbor_1 & 2 DecorSwim / terrain fixes
fixed a portacabin collider offset
del missing scripts components left over in harbor scenes
Some canyon dressing fixes
Trainyard older art updated
Fixed container_b doors opening being too small
Adding missing files from VertexToolsPro
Removed a leftover script throwing errors on a light prop
Warehouse scene full re-design using the new art
Airfield detail pass in the hangars