5,764 Commits over 3,683 Days - 0.07cph!
painstakingly moving decals into my prefabs without gizmos :'((((
Convex hulls models for prevent building volumes
Setup & prefab update
Cave jumping puzzles prefabs
Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
more ivy models
building allowed guide models and prefabs
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
cherrypicking the deferred decal shader fix
cherrypicking the deferred decal shader fix
progress - vertex painting
trying to untangle crap 2
trying to untangle crap 1
Cave roots and ivy: texture set/material
Moving stuff
Cave gravel models/Prefabs
Cave small rocks prefabs
Material tweaks, dressing
cherry picking diogo's fix to 4way blend
rock_ledge model/textures/LODs/COL/Prefab
merge from ambient light volumes
Slide/jump decal textures
irradiated sacs textures
rock flat texture set (for cave floors)
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
Caves - more puzzle rooms greybox
Natural Caves greybox set progress (models, calibration)
Fix for RUST-984 - Roof prefabs not casting shadows from the sides