5,764 Commits over 3,683 Days - 0.07cph!
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
layout updates on some cave rooms
Modifications to a timber mine tunnel block
Need to be able to test the caves for now underwater
Adding cave_medium_hard layout and files
Updated all caves scenes
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
cherry picking from
16720
small holes in a sewer mesh closed
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
military tunnels scene misc fixes
Fix for RUST-1283 / Fall through terrain at military tunnel
updated the spawn amount of caves
adding cave_medium_easy layout and files
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
cave_small_hard layout and files
cave_small_medium layout
3 extra cave blocks to add granularity
backup current terrain files and splats
cave_small_medium base files
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
4 new cave blocks - models/hulls/colliders
Stone gate gibs are no longer the incorrect wood gate ones
door_barricades gibs double sided
Added water visibility volumes to natural cave blocks
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
larger barricades prefabs / military tunnels update
door barricades are now two sided
Dungeon spawners updated to the new barricade system
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
bucket lift shaft greybox
caves temporary colliders
prefabs update/ backup