5,761 Commits over 4,018 Days - 0.06cph!
Cave roots and ivy: texture set/material
trying to untangle crap 1
trying to untangle crap 2
progress - vertex painting
cherrypicking the deferred decal shader fix
cherrypicking the deferred decal shader fix
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
more ivy models
building allowed guide models and prefabs
Cave jumping puzzles prefabs
Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
Convex hulls models for prevent building volumes
Setup & prefab update
painstakingly moving decals into my prefabs without gizmos :'((((
bucket lift shaft greybox
caves temporary colliders
prefabs update/ backup
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
Added water visibility volumes to natural cave blocks
Stone gate gibs are no longer the incorrect wood gate ones
4 new cave blocks - models/hulls/colliders
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
cave_small_medium base files
backup current terrain files and splats
cave_small_medium layout
3 extra cave blocks to add granularity
cave_small_hard layout and files
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
updated the spawn amount of caves
adding cave_medium_easy layout and files
Fix for RUST-1283 / Fall through terrain at military tunnel