243,025 Commits over 3,898 Days - 2.60cph!
Put the librust dylib in a bundle for Unity editor compatibility on OSX
libsteam_api is also required by librust iirc, probably on the other platforms as well
Added the sounds from the old Rust project in an organized fashion
This folder can be used to browse through them and add those we require to the Unity project
For clarity, renaming to SteamNative
Added effects required by the resource nodes
added view models subfolder
-made some improvements to the bear texture as well as to some of the animations
Actually build with bat file
Steam Library first checkin
Moving network implementations to their own plugin
bear trap texture check in.
New metal barrel world objects and textures. Open,closed and damaged versions uploaded.
Bootstrapping, provisioning for dedicated server, pure client
-completed the new bear with all new animations and sound f/x
-completed the new bear with all new animations and sound f/x
Looks like Plastic requires you to manually add folder meta files to commits
Added vertexlit particle and tree billboard shaders
Moved game and test scenes to descriptive folders
deleted character mesh folder ( empty)=, added new models folder
Added the old terrain textures
Cleaned JSON- made it our own
Cursor Manager, managing cursor locking
GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
Reintroduced the menu screen
Ignore library folder, Temp folder