127,209 Commits over 4,109 Days - 1.29cph!
Fixed mushroom / hemp pickup effect having pebble particles
Added socket back to survey_crater_oil (cc Scott, I think)
Fixed gUserMinAniso < 1 occurences
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
Fixed LitSmokeEmissiveFlame shader compile error on OSX
added heli.lifetimeMinutes, set to 0 to disable helicopter
if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
fixed heli bullets visually penetrating bases
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it)
Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
Conventional Savas load fix.
Savas loot tweaks. Quicker respawns.
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
Added deploy volume that uses the entity bounds for its placement check
First pass blood impact FX assets
Added Vis class for spatial entity, collider and component queries
Added PoolAllocator (only supports lists for now)
Water: white/black movement lines fix attempt
Hopefully fixes those two Savas crates that don't seem to respawn.
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
Clamp graphics.af between 1 and 16
Don't reallocate player lists every frame in PatrolHelicopterAI
GameTrace resolves batched colliders
HitInfo has GetEntity extension method that resolves batched colliders
GameTrace samples terrain splat materials
GameTrace uses pool allocator lists instead of lambdas
RaycastHit batched collider extension methods never return null
Added proper AI obstacles to building pieces
Snow and Sand decals and impact FX's
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)