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127,209 Commits over 4,109 Days - 1.29cph!

10 Years Ago
Reenable child collider when it leaves a collider batch
10 Years Ago
snow, dirt, sand decals and impact FXs.
10 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
10 Years Ago
Batch all colliders after loading a save
10 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
10 Years Ago
Pool allocator improvements
10 Years Ago
Cleanup
10 Years Ago
Merge from main
10 Years Ago
Pool allocator clear resets allocation counters
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Fixed warning in Gib class
10 Years Ago
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc) Ragdolls properly inheret all effects that were parented to its parent Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
10 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
10 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
10 Years Ago
Fix looting corpses from any distance
10 Years Ago
Profile PlayerLoot.SendUpdate()
10 Years Ago
Protobuffer CodeGenerator update
10 Years Ago
Protobuf update
10 Years Ago
Protobuf update
10 Years Ago
Forest impact decal/FX
10 Years Ago
Run GC before the loading screen disappears (join, respawn)
10 Years Ago
No using System.Collections.Concurrent
10 Years Ago
Grass impact decal
10 Years Ago
New grass impact FX.
10 Years Ago
Added scrary as fuck object pooling to ProtocolBuffers, which touches every inch of code
10 Years Ago
Impact path decal/FX.
10 Years Ago
Network++ Deserialize protobuffers using streams (gc--)
10 Years Ago
Save loading fuckup
10 Years Ago
Reduced the cost, increased the health of roof blocks
10 Years Ago
Dump contains number of batched colliders Added batching.status console command
10 Years Ago
Pooling Fixes/Tweaks
10 Years Ago
First OOM exception also has the OOM tag set
10 Years Ago
status console command should never crash
10 Years Ago
Fixes
10 Years Ago
Fixes
10 Years Ago
More fixes
10 Years Ago
Fixes
10 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
10 Years Ago
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
10 Years Ago
Missing explosives boxes.
10 Years Ago
Added server.pool, client.pool Fixed ragdoll spazzy Fixed player animation weirdness Added Facepunch.ByteConvert (convert bytes <-->vars without allocations) Protobuffers MemoryStream allocations are pooled Protobuffers use Facepunch.ByteConvert instead of allocating BinaryWriters Protobuffer Key class switched to a struct
10 Years Ago
Clear the pool after loading a save Added server.poolclear, client.poolclear Network write implements a generic stream Network entities via steam instead of creating bytes
10 Years Ago
BLOOD, BLOOD, BLOOD https://www.youtube.com/watch?v=PXBBGjUjy2c
10 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
10 Years Ago
TimeWarning pooling Disabled CommandBufferManager on server
10 Years Ago
Fixed crafting NRE
10 Years Ago
Eradicated System.BitConverter usage
10 Years Ago
More pooling, more time warnings Save/Load streaming
10 Years Ago
Minimized .ToProtoBytes() usage Fixed server info throttle not working Added common interface for protobuffer created classes Remove unused code from BaseNetworkable Removed (slow) debug code in SpawnNewPlayer
10 Years Ago
Fixed NRE