127,304 Commits over 4,109 Days - 1.29cph!
Define earner value in definitions
Added admin.serverinfo
Added admin.bans
LogType.Assert is handled
console.tail + console.search return json
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Terrain carve was to wide in some dungeons
Fixed floaty arid / beach trees
Fixed rocks sometimes spawning on warehouse quarry
Road network generation tweaks
Testing assert fix on rock break
xp earner from loot crates
Tech Tree editor errors + performance
First pass balance of tech tree
earn xp when Gathering stuff on the ground (hemp etc)
earn xp when Destroying barrel
earn xp when Killing animal
earn xp when Opening found loot boxes
Powerline generation tweaks
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
BuildOptions.ForceEnableAssertions
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
Fixed linux not creating log files properly
Fixed occasional sawtooth terrain glitch around monuments
Tooltips on craft/inv toggle button
Tooltips try to stay on screen vertically
Layout stuff, tweens
Sewer big rooms art
Canyon dungeon update
fixed explosive rounds doing double damage to some objects
fixed helicopter not being able to target players at some monuments
fully repairing an object resets its decay delay
Various rock improvements
Hardcoded road tinting to dirt splat layer
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
Trainyard monument topology fixes
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
Implemented new mesh for ocean; finer lod scaling; no fog issues
Fixed simulation stepping; tweaked ocean sim params
Smoother near plane displacement attenuation
Temporarily disabled SSR
Small steam inventory icons are now 200x200 instead of 128x128
Fixed ragdoll head stretching
Can't interact with lock while door is moving
Default option when looking at lock is to open door (hold down USE to get full options)
client.disconnect called before trying to join another server
RUST-51: Excess Low Grade not been refunded when placed in hats.
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth
Removed parts of deprecated code
Rock clutter and cliffside tweaks
Fixed underwater rock spawn rule
Fixed iceberg spawn rule
Rock heightmap adjustment tweaks
Bush/tree ambience tweaks