127,304 Commits over 4,109 Days - 1.29cph!
dungeons scenes backup
sewers models, mats, textures, LODs, ready to place prefabs
Fix for a prefab, trainyard update
Skin picker functionality
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
can now lower target
1 second delay for pickup
Reactive target Missing collisions
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around)
Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects)
Adjusted reactive target physics layers (no player collision on the moving parts)
DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
Spawn population tweaks
Fixed some stuff spawning midair near rocks
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
fixed bullseye missing decals
Merge from prerelease/dungeons_art
Trainyard major level design update and dressing improvement
Reverted Terrain4 (I assume this was committed accidentally)
Default world size is 3000 to assure that everyone hates me
adding a prefab for 15x15 road junction
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
cherry picking road tinting
Moved SQLLite to its own library, refactored, unittests
Xp library refactoring, cleanup
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
speed up the spear ( stone/wood) attack animation speed.
Procmap does not spawn stuff on 'building splat mask' anymore
Removed blueprint frag/pages/books
XP history stats recording (for balancing)
Fixed linux server not writing all log files
Xp and Level shown in PlayerInfo
Rcon replies don't print in the console/log
Changed how xp history is recorded
Added xp.history <userid> - returns player's xp history
Fixed lootspawn warnings, due to blueprints being gone
BuildOptions.ForceEnableAssertions
ForceEnableAssertions proper
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Water treatment plant backup