127,316 Commits over 4,109 Days - 1.29cph!
merge from hapis (includes some stuff picked up from dungeons earlier)
Undo Sky Dome.prefab change.
Made Hapis run prefab sky dome.
Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
Actually, let's not cause a premature Hapis wipe.
Old hapis on main again, for now.
Test: Set isDestroyed at the end of the entity deletion
Test: Don't check isSpawned when verifying the entity state while loading a save
Compile fix (CLIENT && !SERVER)
Theory: Unity doesn't like scenes with fullstops in their name
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
LoadUI frame pause so scenes are proper loaded
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
Basic tooltip functionality
Asian head variation + materials
Fixed cargo plane's propellers not fading into fog (#634)
Player skin sets reworked
Skin shader defines colour directly (doesn't use lookup)
Load balancer takes more time when queue backlog increases
Fixed player preview
Female model shit
Perf.Playermodel models wear random clothes
Fixed AO intensity not working due to opts
Merged latest 5.4 shader and water fixes
Female model mesh replacement code (applied to tshirt)
First pass skin colours, clothing prefab fixes.
Fixed errors when running out of texture samplers; disabled light probe proxy volumes
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active
Removed forward path from shaders using the terrain layer
rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
Fixed nothing showing in common bp
Tooltip delay
Always show crafting queue
Don't deslect blueprints when selecting item
kill console command kills immediately without going wounded first (it's just annoying)