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Toptier door hatches cull further away (100m)
resized targ computer albedo
HQ Metal/Ore/Metal Fragments
generic cans large and small
Wind generator isn't craftable
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Item ID is shown as ReadOnly instead of HideInInspector
Toptier door hatches wont cull (for now)
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
vending machine accepts up to 9999 currency stack size
fixed exploits
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
Tweaked transmission and added biome tinting
Added transmission to foliage shader and stripped more unused properties
Updated speedtree shaders with transmittance params
Fixed server side player eyes position when duked (I think?)
flame turret no longer turns on for one frame when hit with melee and out of fuel
Fixed difficulty picking up items when near objects (RUST-1518)
Disabled culling by default due to last minute issues
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
Fixed potential NRE in ArticulatedOccludee
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks
+ prefab setup
switching overgrowth materials to nature/foliage shader
LOD adjustments for Target computer
LOD adjustments for Metal Fragments
LOD adjustments for animal fat
LOD adjustments for large generic can
LOD adjustments for the washing machine
LOD adjustments for broken wheel
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup