127,271 Commits over 4,109 Days - 1.29cph!
Updated foliage shader with barebones down version of Standard (wip)
Custom collisions for L&R armored double doors - can shoot your face through
Enabled time.pausewhileloading by default
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
AH logs are warnings (yellow)
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
dock_ground_concrete material changes
concrete_h meta resize to 1024
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
fixed slightly off position of double door hatches
Updatingsome procgen clutter
Adding a second large common bush
Armored doors LOD1 include the peep hole
Water bucket optimisation
Fixed UV errors in metal chest plate
Game object layer is included in renderer key hashing (batching)
Fixed deferred mesh decals
Back to safe applyVis
Hiz culling enabled by default
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
added most vending machine functionality
protocol++
Disabled occlusion culling on server
Slimmed down GoogleAnalytics to single file, portable
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Replaced old roadside powerboxes on procgen - removed old
Fix for skinning errors on female torso
deleting old wm to avoid conflicts
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
Increased steam auth timeout
Vending machine tweaks
Phrases
Fixed skin rendering on some icons