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127,451 Commits over 4,109 Days - 1.29cph!

8 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
8 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
8 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
8 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
8 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
8 Years Ago
Vis double checks collider enabled state
8 Years Ago
Client compile fix
8 Years Ago
Batching cleanup and fixes
8 Years Ago
8 Years Ago
8 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
8 Years Ago
LOD fix
8 Years Ago
Smg prefab update
8 Years Ago
Client compile fix
8 Years Ago
Chair models/LODs/COL/Gibs/Textures Prefabs/skinnable setup ItemScreenshot scene update
8 Years Ago
Manifest
8 Years Ago
tweaks
8 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
8 Years Ago
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8 Years Ago
Added Spatial.Grid for use in Entity.Query
8 Years Ago
Server NRE fix
8 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
8 Years Ago
Fixed batching issue with entities that are both pooled and skinned
8 Years Ago
Ai can hear gunshots - which wake them up, and they avoid moving towards them
8 Years Ago
Compile fix
8 Years Ago
Profiler samples
8 Years Ago
CodeGen
8 Years Ago
Compile fixes
8 Years Ago
8 Years Ago
Merged from main
8 Years Ago
Merge Fixes
8 Years Ago
Analytics tweaks
8 Years Ago
Log warning when normals / tangents of mesh are not matching
8 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
8 Years Ago
Fixed rare mesh flickering when switching LODs while batched
8 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
8 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
8 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
8 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
8 Years Ago
MeshData utilizes memory pool
8 Years Ago
Fixed missing scripts
8 Years Ago
gunpowder change
8 Years Ago
Restored entity.spawn command bind prints current bind if no arguments
8 Years Ago
Fixed NRE in NeedsCrosshair (@helk)
8 Years Ago
fix for ak world model offset
8 Years Ago
Moved zombie Ai to own asset Fixed Ai not attacking Automatically select entities spawned with entity.spawn in editor
8 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
8 Years Ago
Cherry picked foliage wind
8 Years Ago
Fixed shadow related shader compile errors
8 Years Ago
ResourceRef object cache Create new scenes for Client Entities, Server Entities, Effects Unload scenes that are loaded and then have their contents stolen Name the localplayer "LocalPlayer" in editor