127,451 Commits over 4,109 Days - 1.29cph!
increased size of sewing kit
Optimized OnInventoryChanged path, profiling
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Added new gunpowder worldmodel
Batching optimizations and fixes
vending machines can enable broadcasting and show up on maps
protocol++
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
fixed server compile issues
Better load balancing for batching tasks that cannot be threaded
Heavy plate armour assets
Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
Reverting to old non-multithreaded batching for the patch (too risky)
guest code on codelock
heavy plate armor slows player movement
Fixed anisotropic performance regression affecting terrain perf on launch
added a walk animation for when the player is moving slower
▇▆▅ ▍▉▋█▆▍▄▋▌▇ ▌▆▆▌▍▄▅▅▊▍
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
Physics sounds for a bunch of the new item worldmodels
Tweaks to some item ui sounds
if bed is made public it can be taken over and slept in by someone else
▋▆▆█▇▊ ▇▋▄█▉▇▉▅▇▌ ▍▊ ▌█▆▍▋▄▊▅ ▅█▍▍▉ █▋ ▌▇▋▇ ▇█▊▄▅▆▋▍▅
plate armor recipie/armor/movement balance
phrases
Allow volume to be set on scheduled sounds
Vending machine cancels scheduled phys sounds when vending is canceled
Tiny merge fixes
merge from main/physicssounds2
Cannot place chairs and tables on walls =)
nope on the relaxed bear face
some world models tweaks (table and bear rug)
bear rug destroys on ground missing correctly
DebugSkin bundle (RUST-1556 maybe?)
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
should be able to place objects on table now
Added MaxSpawnDistance to all impact effects and decals