31,171 Commits over 3,928 Days - 0.33cph!
Fixed being able to bet over the max using the alternate betting input
Instead of dropping current bet as an item after save/load, pay it out to storage
Fix Add Parent GameObject editor tool not working on parented objects
Properly fixed RecordFrameTime errors in editor
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
Fixed scientists leaving behind a backpack even if they were fully looted
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
Remove graphics.HlodShadow and graphics.HlodDebug convars
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working
Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
merge from performance_sampling (fixes)
manifest rebuild - build times
merge from /main/p17_muzzle_fix
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Turned Blackjack max initial bet into a convar, blackjackmachine.maxbet. Minimum 25. Maximum 1,000,000. Default 500.
Prevent players from using the wire tool to hook up to the caboose light switches etc
Added costs for split/double down/insurance moves to the input UI
Limit the maximum initial bet in Blackjack to 500 scrap. Without a max, players could amass an exponential fortune very quickly from a few all-in games, which seemed a little dangerous (although of course the potential to LOSE a fortune is also there). You can still split and double down for a potential maximum bet of up to 2000.
Rule changes per feedback on what's most standard:
- Allow doubling down after splitting
- Don't allow further hits after doubling down
Fixes for Blackjack with multiple players:
- Fixed more game leaving bugs.
- Fixed turn timer not resetting correctly for everyone after the betting phase if there are multiple players.
- Fixed turn timer sometimes showing the wrong player's timer.
- Since it's everyone's turn at once in Blackjack, it was making all the player widgets show green, which was just confusing. Changed Blackjack to only show the local player in green.
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
Much better handling (and bug fixes) of multiple-player Blackjack games where one player's turn times out or they leave. A few further improvements still coming.
removed internal mod (burst) slot from AR/m249/lmg
merge from performance_sampling
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merge from SteamNetworking_Tweaks
merge from xor_passthrough_fix
merge from recently_seen_team_fix
Don't use a time of day adjusted payout sprite on the caboose slot machines
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
Fixed card game inputs UI showing scrap values of over four digits well (can happen with All In option)
Fixing getting Blackjack not paying out!
Let the static (modder) version of the blackjack machine be seen from further away (the Caboose one has a very short LOD distance since it can't really be seen from outside of the train car).
Proper per-player turn timers for Blackjack
Fix Caboose XOR switch pickup again
merge form attachment_item_move
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
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Merge FontWarningFix -> Main
Another caboose XOR switch pickup fix attempt