branchrust_reboot/maincancel

31,170 Commits over 3,928 Days - 0.33cph!

2 Years Ago
Print connection protocol in console instead of integer value
2 Years Ago
network++
2 Years Ago
merge from qol_nov_22
2 Years Ago
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2 Years Ago
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2 Years Ago
Made ambientmultiplier, reflectionmultiplier and ao settings client only
2 Years Ago
merge from ModelViewer
2 Years Ago
Merge from ModelViewer
2 Years Ago
Fixed badly positioned payout UI on the caboose slot machine
2 Years Ago
Fixed slot machine NRE if player dismounts during a spin
2 Years Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
2 Years Ago
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
2 Years Ago
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2 Years Ago
Compile fix
2 Years Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
2 Years Ago
Merge from animal_ai_topology
2 Years Ago
Remove unneeded card UI animation component
2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
Improved demo shot compression
2 Years Ago
Only make the debugcamera match the players fov the first time it's enabled
2 Years Ago
Unsaved beancan NPC change
2 Years Ago
Merge from misc_nov22_fixes
2 Years Ago
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2 Years Ago
Junkpile scientist take cover for longer when attacker is far away
2 Years Ago
Added LODGroups to primitive cubes (for modders) that didn't have them. The only one I've left without an LODGroup is terrain_blend_cube, as that seems likely to be used in a way that's large-scale and needed at a distance.
2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
Fixed modular car lockable status change not immediately updating the modular conditionals
2 Years Ago
more junkpile cover point improvements
2 Years Ago
Fixed junkpile_i cover points
2 Years Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
2 Years Ago
Added sneak and non-vision max distance settings to AIBrain
2 Years Ago
Added icon for simplelight (admin item)
2 Years Ago
Icon scene backup
2 Years Ago
Added individual icons for NPC wearable items (scientist, peacekeeper, arctic scientist, heavy scientist, bandit guard, dweller jump suits + gas mask)
2 Years Ago
Fixed icon sharpening issues with a few wearable items
2 Years Ago
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute) Server side helicopter gibs now use continuous collision detection
2 Years Ago
Added the abilty for GIbbable components to create gibs with continuous collision detection Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
2 Years Ago
Potential fix for NRE when clearing console on a fresh boot
2 Years Ago
Fixed supply drop red siren (light) animator culling close range
2 Years Ago
Junkpile bushes now block AI line of sight.
2 Years Ago
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
2 Years Ago
Fixed door controller and bucksin typos
2 Years Ago
Updated fuel and food crate loot panel title
2 Years Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
2 Years Ago
Removed car parts spawns from non vehicle junkpile spawns
2 Years Ago
Slightly lowered NPC junkpile chance
2 Years Ago
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
2 Years Ago
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
2 Years Ago
S2P Trainyard
2 Years Ago
Fixed TrainYard scene having a random caboose added