31,175 Commits over 3,928 Days - 0.33cph!
Added ID column to entcount convar results
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Merge from VFX (Small furnace)
Updated lumberjack hazmat .skin steam category
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Fix rare camper CanBeLooted NRE
merge from furnace_ui_rework
updated inventory item handling sounds
Fix screen settings apply button not turning clickable after changing a dropdown value
Merge from vfx (Cursed Cauldron)
merge from namehelper_cache
merge from item_move_fixes
merge from save229 - Staging wipe
Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface)
Each toggle was taking 0.3-0.5ms
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs)
Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
Update the SeedPosInfo UI every 2s, not every frame
Potentially fix NRE on boot due to DynamicMouseCursor
Merge from server_browser_ui
Added DofExposer from Media_Projects
Added cinematic tab to RustEditor from Media_Projects
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
Fixed dynamic mouse cursor not working in main menu
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
Fixed a world space orientation issue on the large furnace flames.
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
Merge from radio_manifest
Merge from modding_prefabs
merge from LocomotiveBell
merge from furnace_ui_rework
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Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc)
Supports an optional entity name parameter to filter results (eg. lock.code)
Supports --json
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Vedning machine map clusters now have a green circle to better stand out on the map
Expose limit fps in background option in Screen section of Options menu
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
merge from options_dropdown
Added missing interaction sound to ration box
Larger locker interaction collider in the camper
Stopped fixcars command still filling engine parts in destroyed vehicles
Delete unused ApexAIStorage folder leftover from the Apex purge