branchrust_reboot/maincancel

31,176 Commits over 3,928 Days - 0.33cph!

2 Years Ago
Fixed regression bug where poker was no longer paying out correctly in some situations where the player's stack was already at or above the normal max stack size
2 Years Ago
GetInheritedProjectileVelocity comments
2 Years Ago
network++
2 Years Ago
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2 Years Ago
merge from FixTWC
2 Years Ago
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2 Years Ago
Spline rebuild
2 Years Ago
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2 Years Ago
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2 Years Ago
Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
2 Years Ago
merge from ParentVelocityInherit2
2 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
2 Years Ago
Subtracted 74440 (TrainWorkContinued) server startup issues.
2 Years Ago
merge from TrainWorkContinued
2 Years Ago
merge from cycle_group (Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds))
2 Years Ago
Fixed some trouble with the hurt/repel triggers on locomotive and other train cars
2 Years Ago
Fixed hurt punch screen overlay occurring when the debug cam is active
2 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
2 Years Ago
merge from campfire_redo
2 Years Ago
Powerline (zipline) Platform A B C loot spawns, higher = better loot
2 Years Ago
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
2 Years Ago
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus Don't report performance analytics while the client is in the background if this setting is on
2 Years Ago
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
2 Years Ago
client.showcaminfo is now saved
2 Years Ago
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2 Years Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
2 Years Ago
Viewmodel lighting fix
2 Years Ago
Cherry picking 74307 (wrong branch)
2 Years Ago
merge from furnace_ui_rework
2 Years Ago
merge from general_qol/skipqueue
2 Years Ago
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals Applied to horses, wolves, chickens, bears, boars and stags
2 Years Ago
Fixed wooden signs not being able to be picked up
2 Years Ago
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
2 Years Ago
Added media directory and playblast timeline asset
2 Years Ago
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
2 Years Ago
Merge from firstpersonspectate (various fixes)
2 Years Ago
Merge from tools_demo (allows F1 layer toggling in demos)
2 Years Ago
Updated small and large wooden box desc (needs phase rebuild )
2 Years Ago
saddle bags inventory slots 6 -> 12
2 Years Ago
camper storage 12 -> 18
2 Years Ago
merge from sep22_deployable_fixes
2 Years Ago
car storage size increase 18 -> 48
2 Years Ago
merge from horse_rampfix
2 Years Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
2 Years Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
2 Years Ago
vent door open/close sounds (small radius)
2 Years Ago
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2 Years Ago
Fixed hobo barrel static output slots
2 Years Ago
Skin bundle update
2 Years Ago
Fix hardcore tag in server browser not toggling