31,284 Commits over 3,959 Days - 0.33cph!
Fixed disconnect button not showing
InventoryManager refactor
Fixed scrapping multiple items not working
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra)
Update TMP
fixed scope jitter on HAB/cargoship
player movement now automatically bumps up over small curbs and steps
Inventory crafting fixes
Menu tweaks
Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
Steamworks CreateInterface fallback
bone knife desc fix
Phrases fix
Fixed another race condition in skin unloading that could corrupt loaded skins
Steamworks use CreateInterface instead of FindOrCreateUserInterface
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
Fixed NRE reports being grouped up
UI scope no longer scales with UI scale
viewmodels no longer lag behind when in vehicles
scope no longer freaks out and lags behind when on vehicles
muzzle flashes no longer simulate at low fps when in the distance
fixed water junkpiles despawning when players were nearby
Doorways render as full walls in reflection pass to prevent light bleeding
Fix inventory button sizes getting out of sync
Inventory reload properly
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
Fix inventory exceptions
Log unhandled async errors
fix for Agent must be on active navmesh spam
async exception crash bandaid
Main menu screen by default
Fixed menu panel alignments
Fixed OneActiveSibling being editor only
Split menu into prefabs instead of scenes
fp.steamworks 2 trial by fire
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Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.
Enabled incremental GC and added a bunch of convars
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Fixed another race condition in skin unloading that could corrupt loaded skins
Merge from unity_2019.1.0 (now actually 2019.1.1)
Fixed race condition in skin unloading that could corrupt loaded skins
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)