32,208 Commits over 4,018 Days - 0.33cph!
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
Fixed exploit to turn auto turrets on without electricity
Fixed exploit to turn auto turrets on without electricity
Fuel Generator description tweak
Autoturret description update reflecting it now requires power.
Fuel Generator description tweak
Autoturret description update reflecting it now requires power.
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▌▆▌▅▋ ▆▉▌▅▄▆▄▍▄ ▍▅▇▆▍▅ █▇▍▅▄▋▍▋▇▌ █▉▇▇ ▅▍▋█ ▌▆▄▄▌▋▆▊▆ █▅▅▋ ▄▄▉█▉ "▆▊▄▄▆ ▌▉"
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Fix synced sounds not recycling properly
Fix synced sounds not recycling properly
Fixed large battery colliders being removed from the server
Fixed large battery colliders being removed from the server
Fixed inside terrain antihack false positive at cave_small_hard
Fixed inside terrain antihack false positive at cave_small_hard
Fix attack heli sounds not stopping on death
Fix attack heli sounds not stopping on death
▊█▉▅▆ ▍▅▋_▇███▆▉▆▍▊▅ ▇▍▌ ▆▆▅▍▍▆█▄ ▅▊█▅▍▉▊▅, ▋▇▍▊ ▆▄▄ (▋▌▊█▉▋▄▍ ▍▉▉█▆▇▅▆ ▋▊▋▅▋▄▇)
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Added scrap transport helicopter spawn population
Added scrap transport helicopter spawn population
Fix for server gib NRE kicking us out
Protocol++
Fix for server gib NRE kicking us out
Protocol++
Testing fix for sign painting errors
Testing fix for sign painting errors
Fixed collider errors on Hapis
Fixed collider errors on Hapis
Testing proper fix for gib errors
Testing proper fix for gib errors
Fix for scrap transport heli gibs client errors
Fix for scrap transport heli gibs client errors
Update Hapis scene (required by 39063)
Update Hapis scene (required by 39063)
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Fixed building parts not casting shadow properly
Fixed building parts not casting shadow properly
Autoturret requires empty inv to be picked up
Autoturret requires empty inv to be picked up
Removed texture streaming menu toggle and convar
Removed texture streaming menu toggle and convar