branchrust_reboot/maincancel

31,283 Commits over 3,959 Days - 0.33cph!

6 Years Ago
Fixed non-matching profiler endsample
6 Years Ago
Nuked optimize animator; no longer beneficial Updated ragdoll prefabs to use articulated occludee directly
6 Years Ago
Fixed Ocean Patrol Paths NRE blocking some test scenes
6 Years Ago
pressure pad pickuppable
6 Years Ago
buoyancy perf improvements
6 Years Ago
RF nre fix
6 Years Ago
Additional client profiling
6 Years Ago
Compile fix
6 Years Ago
Added pooling to ceiling lights
6 Years Ago
Implemented IOEntity.ResetState
6 Years Ago
EAC SDK update
6 Years Ago
Added offset-emission-only toggle to rust/std and rust/std(spec) shaders
6 Years Ago
RF work
6 Years Ago
Fixed profiler mismatch in RelationshipManager.FindByID
6 Years Ago
Detonator, materials, lods and prefab, view model + world model variation
6 Years Ago
autoturret perf fix
6 Years Ago
hab perf
6 Years Ago
hab profiling
6 Years Ago
flasher default state off (one frame fix)
6 Years Ago
missing file
6 Years Ago
Increased multibox pruning broadphase world subdivisions to max (physics perf test)
6 Years Ago
Fixed asset warmup perf regression from 31041
6 Years Ago
Enabled multibox pruning broadphase (physics perf test)
6 Years Ago
removed debug call fixed skin approval issues
6 Years Ago
skin approval
6 Years Ago
merge into main
6 Years Ago
rotated version of the siren light for helk
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
Cherry picked 31098
6 Years Ago
siren light and airfield version for petur. prefab/materials and lods and col
6 Years Ago
merge into main
6 Years Ago
Enabled TOD_Sky probex path for all platforms/apis
6 Years Ago
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6 Years Ago
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
6 Years Ago
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
6 Years Ago
Rolling back 21020 and 21027
6 Years Ago
Updated camera with Toms new model
6 Years Ago
network++ (MT merge conflict)
6 Years Ago
Loading screen status tweaks when spawning and respawning
6 Years Ago
Merged in new changes to military tunnel from branch.
6 Years Ago
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
6 Years Ago
Fixed netgraph
6 Years Ago
M39 sounds
6 Years Ago
updates to minicopter animator and control poses
6 Years Ago
Minicopter pose and animator updates, layer and mask added
6 Years Ago
No longer force full snapshots when spawning / respawning (this will probably break everything)
6 Years Ago
updated Minicopter poses for yaw,roll,pitch
6 Years Ago
updated uvs on Minicopter planes for blur texture
6 Years Ago
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