31,283 Commits over 3,959 Days - 0.33cph!
Cargo ship destroys building blocks it encounters
Removed player check from cargo ship that no longer did anything
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
Shot in the dark to fix window and sleeping bag pickup
Minicopter collision mesh.
memory cell has 'toggle' input
RF Broadcaster has 1 second cooldown
audio alarm
manifest stuff
renamed detonator to RF Transmitter
Subtracted water4 (31753, 31759)
updated broadcaster/receiver final art
lowered pager vibration volume
RF Aerial and RF Receiver models. FBX. Col, Lods and gibs. Materials and prefab. (under: Assets/Prefabs/Tools/RF Units)
Schedule immediate garbage collection if buffer is at 50% and GC is enabled
Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
Removed build debugging again
Updated palm clutter prefabs
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
Fixed PrefabPreProcess.NeedsProcessing being called twice
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
Rolling back eac_hashtool to
30746
Added asset context menu entry to run BuildPrefabs for client or server
Added IClientComponent to a bunch of client side components
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
Autoturret/player sensor NRE fixes
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status)
Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
Fixed error when running CodeGen
Removed special case for Cloth and DeferredDecal from prefab preprocessing
BlendedSoundLoops is IClientComponent
Fixed potential NRE in SoundDefinition
Strip NGSS_Directional and HttpImage from server prefabs
Fixed server asset bundle build time and error spam