32,214 Commits over 4,018 Days - 0.33cph!
horse gallop update - fixed rear feet issue & looping hair movement
Battery cell tier 2 materials, textures, prefab, col & gibs
Trim localization with newlines in tokens
Fixed demo play back errrors
Added LODs to saddle (and hid stirrups on TestRidableHorse)
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
Console uses monospace font again
Fixed loading screen text not being caps, rotated slightly
Added material test scene (so we can side by side on this branch and hdrp branch)
MaterialEffect server compile fix
Saddle mesh and WIP materials (no LODs atm)
more transparent mat fixes
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horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
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Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
stop turning on the spot when dismounted
horse obstacle detection improvements
animated laggy ass
Testing NRE fix in lightLOD
Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
Tweaked workshop editor tabs to stop dicks in #staging posting about them
ItemStore buy button width tweak
Loading screen localization tokens
HAB prevent movement volume tweaks
Fixed game breaking granola bar and TC typos
Phrases
Speed up TabToggle FadeIn/Out
Updated steamworks (increases max string length)
Fixed projectiles being rejected by AH on oilrig stairs large
Don't report exceptions in editor
Report exceptions, close overlay on steam inventory crafting errors