34,576 Commits over 4,444 Days - 0.32cph!
Tossed these into a bundle
Baked new road network down into mesh assets & applied to scene.
merge from hapis2020_cherrypickeroo (Hapis Update)
Added 3p jackhammer holdtype anims, override controller,
re-exported world model, updated positioning & holster offest in .entity,
removed offset values in .worldmodel, updated bounds on both prefabs
merge from Jan_bundle_limits_crunch
Jackhammer vm - added admire anim & hooked up in animator
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
Removed side padding of scrollable area in skin picker UI (crafting and repair bench)
If skin options don't require scrolling add some padding to centre them in the view
Snap scroll view to the left when opening a skin picker or changing skin (works better now that we're sorting them by recently used)
Lowered high end weapons drop rate from APC crate
stricter shotgun trap placement
Converted jackhammer textures from core/generic workflow to the specular workflow.
jackhammer skinnable test
merge from loot_container_size
standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
Large wooden box can no longer be clipped into world layer
fixed clipping deployables on watch tower
Fixed dying by poison damage not showing on the death screen
Update entity.uploadsign so it works with photo frames too
merged from skins_recently_used
Fix water jug filling sounds always playing in first person for nearby players
Update all signs to allow updating textures from slightly further away (3m -> 5m)
Add error checking to entity.uploadsign to make sure the player is close enough to the sign to edit it (otherwise it'll look like it worked but the server actually ignored the change)
Fixed metal shopfront preventing construction placement in certain builds
merge from keylock_lock_on_deploy
renamed sodapoppin facemask to kitten facemask
Allow deployable placement inside watch tower
merge from satchel_skin_split
Allow wielding items while siting on the sofa
profiling fix for GroawbleEntity.Server
twitch drop skin approval, updated revolver icon generation to remove clipping
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim
Added console.erroroverlay toggle convar.
Update Facepunch.Steamworks to fix swnet crash from last update
merge from instrument_wounded
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
HarmonyLoader logging improvements