branchrust_reboot/maincancel

31,283 Commits over 3,959 Days - 0.33cph!

6 Years Ago
Fixed ore spawn issues on custom maps with certain biome distributions
6 Years Ago
Skin bundle update
6 Years Ago
When NPCs move to maintain cover, ensure they are allowed to fire at will. Junkpile NPCs will prefer to hug cover rather than chase players over open terrain.
6 Years Ago
Added underwear censorship option
6 Years Ago
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6 Years Ago
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6 Years Ago
More improvements to AI at Military Tunnels.
6 Years Ago
skin approval
6 Years Ago
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6 Years Ago
Wire holdtype, worldmodel prefab and lods
6 Years Ago
Clear wire lines before retiring the prefab
6 Years Ago
Junkpile scientists tick on a separate budget from other NPC Players. Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
6 Years Ago
Pool client wire prefab
6 Years Ago
electrical branch has UI menu
6 Years Ago
wiretool/lookat profiling disabled cable tunnel fixed cable tunnel issues
6 Years Ago
Error fix.
6 Years Ago
Merged from AI branch.
6 Years Ago
dunno wtf
6 Years Ago
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6 Years Ago
Fixed deploy delay AH false positives (RUST-161)
6 Years Ago
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
6 Years Ago
Improved AI at Lab area of Military Tunnel. Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
6 Years Ago
simplelight passthrough handle fix
6 Years Ago
fixed memory cell handles
6 Years Ago
Attempt to fix Scientist speed bug on Cargo Ship.
6 Years Ago
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6 Years Ago
Only do short circuit backtracking on main power slots
6 Years Ago
bundle fix
6 Years Ago
merge into main
6 Years Ago
Added power drain to OR switch
6 Years Ago
More improvements to Junkpile scientists (cover usage).
6 Years Ago
Improved junkpile scientist AI vs animals. Fixed bug in Junkpile Timeout. Fixed bug in AI animal distance reasoner.
6 Years Ago
skin approval
6 Years Ago
Reset default AI convar.
6 Years Ago
Further improvements to junkpile AI.
6 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
6 Years Ago
renamed memory cell 'clear' to 'reset'
6 Years Ago
memory cell bugfixes
6 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
6 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
6 Years Ago
added large battery small generator emits 50 power
6 Years Ago
wiretool weirdness fix fixed timerswitch not working on server load
6 Years Ago
StatusLightRenderer is IClientComponent
6 Years Ago
Added StatusLightRenderer for more optimized handling of IO entity indicator lights Converted indicator lights on blocker and memory cell to StatusLightRenderer
6 Years Ago
Optimized IOnPostNetworkUpdate
6 Years Ago
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
6 Years Ago
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker) Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
6 Years Ago
Updated AI profiler hooks.
6 Years Ago
Added graphics.impostorshadow convar toggle
6 Years Ago
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