branchrust_reboot/maincancel

31,282 Commits over 3,959 Days - 0.33cph!

6 Years Ago
protocol++ manifest
6 Years Ago
added d type flip flop
6 Years Ago
Upkeep debug stuff
6 Years Ago
Merged in AI changes.
6 Years Ago
fixed monument puzzles
6 Years Ago
static generator has unlimited power
6 Years Ago
wiretool nobuildzone fixes
6 Years Ago
profile samples battery perf
6 Years Ago
Network++ Phrases
6 Years Ago
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6 Years Ago
battery logic fixes battery charge efficiency reduced to 50% cable tunnel works with batteries combiners are root entities !fixed tonnes of gears from recycling electrical components vastly increased laser detector range door manipulator works properly with fast toggle on/off while door is busy
6 Years Ago
WHY DO YOU HATE ME PLASTIC
6 Years Ago
Added hurt triggers to elevators so you're killed when they crush you
6 Years Ago
compile fixes
6 Years Ago
merge into main
6 Years Ago
skin approval
6 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
6 Years Ago
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
6 Years Ago
Car battery / fixed rotation issues
6 Years Ago
battery update laser detector update
6 Years Ago
merge into main
6 Years Ago
Car battery meshes / textures
6 Years Ago
Build fix attempt #2
6 Years Ago
Build fix
6 Years Ago
Merge from entity_parenting_elevators
6 Years Ago
use translated names for objects instead of prefab names better wire connections better lookat info
6 Years Ago
fixed laser detector added flow blocker many bugfixes protocol++
6 Years Ago
Added anim events for wire renderer visibility
6 Years Ago
updated vm wire anims, updated cable skinning
6 Years Ago
reverted wire animator back to previous version
6 Years Ago
Metal Rowboat, materials textures, gibs and lods
6 Years Ago
merge into main
6 Years Ago
missing icon
6 Years Ago
compile fix
6 Years Ago
WireTool lookat info
6 Years Ago
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6 Years Ago
Client NRE fix
6 Years Ago
comiple fix
6 Years Ago
compile fix skin approval
6 Years Ago
merge into main
6 Years Ago
Removed unused method from BaseEntity (accidentally added in 29904)
6 Years Ago
Particle effects that are spawned via the effect library switch their simulation space according to their parent
6 Years Ago
Entities can have child entities in their hierarchy
6 Years Ago
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6 Years Ago
Fixed missing Profiler.EndSample in TeamUpdate
6 Years Ago
Added ocean_patrol_path_iterations convar Added timer / editor loading screen text to ocean patrol path generation
6 Years Ago
Nuked unused meta
6 Years Ago
Added normal offset control to rust/std+wind shader variants
6 Years Ago
Exposed NPC vending machines to SDK prefab list
6 Years Ago
Fix roof colider issue inside the cargo ship interior