31,282 Commits over 3,959 Days - 0.33cph!
static generator has unlimited power
wiretool nobuildzone fixes
profile samples
battery perf
battery logic fixes
battery charge efficiency reduced to 50%
cable tunnel works with batteries
combiners are root entities
!fixed tonnes of gears from recycling electrical components
vastly increased laser detector range
door manipulator works properly with fast toggle on/off while door is busy
WHY DO YOU HATE ME PLASTIC
Added hurt triggers to elevators so you're killed when they crush you
Added parenting trigger to procedural lifts
Scene2Prefab launch site
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
Car battery / fixed rotation issues
battery update
laser detector update
Car battery meshes / textures
Merge from entity_parenting_elevators
use translated names for objects instead of prefab names
better wire connections
better lookat info
fixed laser detector
added flow blocker
many bugfixes
protocol++
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
Metal Rowboat, materials textures, gibs and lods
compile fix
skin approval
Removed unused method from BaseEntity (accidentally added in 29904)
Particle effects that are spawned via the effect library switch their simulation space according to their parent
Entities can have child entities in their hierarchy
▊▋█ ▄▊▅▄ ▊█▊▆█▆▆ ▆▋▊
▋▆▉ ▄▇▍█ █▍▅██▌▍▅▍▌▉ ▇▍▄
Fixed missing Profiler.EndSample in TeamUpdate
Added ocean_patrol_path_iterations convar
Added timer / editor loading screen text to ocean patrol path generation
Added normal offset control to rust/std+wind shader variants
Exposed NPC vending machines to SDK prefab list
Fix roof colider issue inside the cargo ship interior