32,246 Commits over 4,048 Days - 0.33cph!
Big rig FX prefab update.
added combat knife
can sprint and attack with chainsaw and combat knife
protocol++
Decreased effect pool size again
Increased projectile pool size
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
restricted rf frequencies
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
Increased effect pool size
Optimized Model.FindBone (particularly during continuous gunfire)
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Fixed remaining issues with LightEx
Disabled graphics jobs on Linux (crash fix)
40mm smoke grenades
compile fix
Disabled hitmarker on minicopter
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot
Distance flares less dazzling.
Restored
33595 + LightLOD fix
fixed rocket launcher and MGL not having third person effects
Fixed stray flares on Oilrig
Better oilrig window hack
Out of bounds fix
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gl vm updates, entity reload timings
Subtracting
33326 for now
Subtracted
33595 (bug: excessive shadow draw); proper fix coming next
soda can silencer - shares same uv as the oil filter
renamed oil filter silencer material and removed unused textures
OilFilter Silencer material fix
minor Hapis fixes / improvements
sam sites lose targets after not being visible
sam sites now require electricity and can thus be toggled remotely with a detonator.. or whatever else you come up with
protocol++
low res version of the GL ammunition.
large oil rig setup
protocol++
save++
Knife model update + reduced lods.
Converted the big rig to the new light LOD system.
Prefab improvements.
Fixed some light fixtures using the wrong ambient sound script.
puzzlereset overhaul
all oil rig puzzles reset at the same time now
simplelight obeys puzzle reset
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Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.
Oil Filter silencer model and texture update