31,264 Commits over 3,959 Days - 0.33cph!
No longer filter character spawns by biome (only by tier)
Updated Facepunch.Steamworks
Riot helmet LOD clipping fix RUST-48
removal of additional compound bow fbx/prefab
vm compound bow admire anim update
Hapis startup error fixes
merge hapis_puzzles_and_polish into main
Network++
Fixed skin looking paper white on prop/icon renders
Fixed core/skin and core/generic shader input colors; update affected shaders
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Attempt at fixing workshop icon rendering
greatly reduced aimcone on compound bow
Added compound bow to DM loot table
Fixed previews not removed when switching types in workshop #RUST-72
fixed bug with plant age disappearing
display plant yield
Composter mesh and textures
aiming at plants now shows a bunch of information about their state
compound bow, lods and prefab
Grabbed relevant materials from
27740
Rolling back
27718 due to scene crash (unity_2018.2.0)
Merge from unity_2018.2.0
Subtracted
27668 due to regressions (might have to look into a different workaround)
More regression fixes from
27668
Fixed corpse warnings / NREs from
27668
Fixed held entities inside unsaved item containers leaking on server restart
Fixed ambience emitter memory leak + pooling error
Updated Rust.FileSystem to be in line with Rust.World
Fixed recurrent GC alloc in AO2
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
you are here marker always displays ontop of team markers
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