32,307 Commits over 4,048 Days - 0.33cph!
Disabled BaseHelicopterVehicle.cs debug spam
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
MiniCopterSounds compile fix
ignore.conf (faster "finding changes" operation)
Minicopter sounds
Vehicle engines are a bit more quiet (boats, etc)
sam rocket speed increase
updated minicopter collision mesh
new RF items availability and cost changes
compile fix
Cargo ship destroys building blocks it encounters
Removed player check from cargo ship that no longer did anything
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
Shot in the dark to fix window and sleeping bag pickup
Minicopter collision mesh.
memory cell has 'toggle' input
RF Broadcaster has 1 second cooldown
audio alarm
manifest stuff
renamed detonator to RF Transmitter
Subtracted water4 (31753, 31759)
updated broadcaster/receiver final art
lowered pager vibration volume
RF Aerial and RF Receiver models. FBX. Col, Lods and gibs. Materials and prefab. (under: Assets/Prefabs/Tools/RF Units)
Schedule immediate garbage collection if buffer is at 50% and GC is enabled
Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
Removed build debugging again
Updated palm clutter prefabs
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
Fixed PrefabPreProcess.NeedsProcessing being called twice
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)