31,264 Commits over 3,959 Days - 0.33cph!
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
Some bandit guards should never move.
Bandit town scene2prefab.
NRE check on NPC hostility consideration.
Navmesh safety check when NPC tries to move to last known location of target.
Improved some coverpoints at bandit town.
Bandit town scene2prefab.
Adjusted some NPC health values.
green keycard buy price reduced to 15 scrap
merge into main
protocol++
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
Reduce janky movement for bandit guards when they lose sight of their target.
Tweak to boar topology preference.
Merge from bandit_town_tweaks
Fix for one of the lanterns blocking the path in abandoned cabins
Updated wooden cabins
Added static metal shopfront
Fixed bigwheel being too massive
Added AddToWaterMap script to waterbodies in swamps and bandit town
modified scale of bigwheel
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
Hapis ocean tweaks for better underwater vegetation placement
Fixed some spawn issues with the bandit town
Network++
Save++
Convars for bandit hostility settings.
Animal roaming improvements.
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
updated sitting generic pose RUST-119
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
Fixed edit-mode water reflections
compound bow sound tweaks
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RUST-41 Fixed see through gap between single sheet metal door and doorways
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
RUST-42 Fixed food crate spawner max per tick value being over the top
Fixed team UI NRE without local player (breaks demo playback)
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Small clutter rocks no longer use convex mesh colliders
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-115 Fixed inaccurate colliders on powerline base
RUST-110 Fixed out of bound exploit at MT