branchrust_reboot/maincancel

31,264 Commits over 3,959 Days - 0.33cph!

7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
7 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
7 Years Ago
Adjusted some NPC health values.
7 Years Ago
green keycard buy price reduced to 15 scrap
7 Years Ago
merge into main protocol++
7 Years Ago
updated bandit town vendor names updated bandit town black market/weapon vendor crude now buys 1 scrap for 6 instead of 10 extra pickles
7 Years Ago
Reduce janky movement for bandit guards when they lose sight of their target.
7 Years Ago
static map puzzle fix
7 Years Ago
Tweak to boar topology preference.
7 Years Ago
Merge from bandit_town_tweaks
7 Years Ago
Fix for one of the lanterns blocking the path in abandoned cabins
7 Years Ago
Manifest
7 Years Ago
Updated wooden cabins Added static metal shopfront
7 Years Ago
Phrases
7 Years Ago
Fixed bigwheel being too massive
7 Years Ago
Added AddToWaterMap script to waterbodies in swamps and bandit town
7 Years Ago
modified scale of bigwheel
7 Years Ago
Fixed rocking chair position in the bandit town Fixed typo in the abandoned cabins scene
7 Years Ago
Hapis ocean tweaks for better underwater vegetation placement
7 Years Ago
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7 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
7 Years Ago
Generated console system
7 Years Ago
Convars for bandit hostility settings.
7 Years Ago
Animal roaming improvements.
7 Years Ago
network++
7 Years Ago
Bundles
7 Years Ago
Manifest update
7 Years Ago
merge from save166
7 Years Ago
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
7 Years Ago
Fixed melee attacks registering in AI as the weapon being initiator, not the player. Improved hostility reaction for guards in bandit town.
7 Years Ago
merge save166 to main
7 Years Ago
updated sitting generic pose RUST-119
7 Years Ago
Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain
7 Years Ago
Fixed edit-mode water reflections
7 Years Ago
merge from /hair
7 Years Ago
Hapis refinery fix
7 Years Ago
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7 Years Ago
compound bow sound tweaks
7 Years Ago
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7 Years Ago
RUST-41 Fixed see through gap between single sheet metal door and doorways
7 Years Ago
Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile
7 Years Ago
RUST-42 Fixed food crate spawner max per tick value being over the top
7 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
7 Years Ago
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
7 Years Ago
Small clutter rocks no longer use convex mesh colliders
7 Years Ago
RUST-54 Section of LS ladder cannot be climbed (missing volume)
7 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
7 Years Ago
RUST-115 Fixed inaccurate colliders on powerline base
7 Years Ago
RUST-110 Fixed out of bound exploit at MT