branchrust_reboot/maincancel

31,264 Commits over 3,959 Days - 0.33cph!

6 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
6 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
6 Years Ago
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6 Years Ago
UpdateColor NRE fix
6 Years Ago
nametag perf test
7 Years Ago
Skin update
7 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
7 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
7 Years Ago
Fixed imposter billboard orientation in shadow pass
7 Years Ago
skin approval
7 Years Ago
Merge from bandit_perf
7 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
7 Years Ago
Underwater crates sync position
7 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
7 Years Ago
Compile fix
7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
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7 Years Ago
fixed boats decaying while in use
7 Years Ago
Skin update
7 Years Ago
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7 Years Ago
Updated skin icons
7 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
7 Years Ago
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7 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
7 Years Ago
Include skins in main install
7 Years Ago
changed size of L96 normals
7 Years Ago
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
7 Years Ago
8x scope, materials, prefab and collision mesh
7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
7 Years Ago
Ambience fix for real this time
7 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
7 Years Ago
Fixed RHIB glitchy visuals under shader level 300
7 Years Ago
Potential ambience fix #2
7 Years Ago
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7 Years Ago
Potential ambience fix
7 Years Ago
Fixed RHIB disappearing on server restarts
7 Years Ago
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7 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
7 Years Ago
Sheet metal door script export fuckup, fixed
7 Years Ago
Improved long range shooting AI for bandit guards.
7 Years Ago
Added some extra safety checks around NPC sensor loading.
7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
merge from prepatch_fixes
7 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
7 Years Ago
reverted bad aiId.
7 Years Ago
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
7 Years Ago
scene2prefab
7 Years Ago
Minor tweak to junkpile scientists.
7 Years Ago
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