32,309 Commits over 4,048 Days - 0.33cph!
crafted pager fix
HBHF includes authorized players by default once again
culling.noDataVisible now false by default (still unsaved)
Added culling.noDataVisible toggle for visibility perf testing (unsaved for now)
Fixed item files and skin bundles getting copied to the wrong folder
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle)
Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
AmbientLightLOD now toggles volumetric light beams in sync w/ light component
Fixed impostor renderer frustum culling frame delay
Fixed potential player and npc frustum culling frame delay
Added missing meta (vcol_test)
Subtracting
32036 (no improvement)
Retired PrefabPrepare / DoPrepare
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
Don't refresh SDK prefab list on every build
Disabled collider batching by default
Network++
HBHF now properly remembers settings
Merge from asset_bundles_4
adjusted Chinese lantern audio volume
Power Plant puzzle fix attempt
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Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
fixed minicopter sluggishness
dragon mask is now 1:1 with wolf headdress and can be worn with bandana
Revert back to fullscreen windowed
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
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Minicopter kills its passengers when destroyed
Spawn corpses at entity center point instead of their pivot point
fixed airdrops not being lootable
merge prepatch_fixes_2019 to main
power plant nobuild fixes
Updated Hapis spawns (minicopter)
Fixed line of sight issues open Lantern