32,214 Commits over 4,018 Days - 0.33cph!
LineRendererActivate is IClientComponent
Updated EAC hashtool to latest version
Reverted EAC hashtool to previous version
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Updated EAC hashtool config
Fixed shadow culling range to include occludee height and altitude
SavasIsland player spawn fix
Fixed spawning at camera on CraggyIsland map
Send EAC player tick at most once per frame
FlashlightBeam is IClientComponent
EAC update + Cerberus API upgrade
Tweaks to Scientist spawns at Military Tunnels.
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Compile fixes (water well, storage container)
Updated root macOS Steam lib
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
Added custom/simple water shader (std refraction + anim)
Image storage to database
Recycler loot panel text updated
Updated Facepunch.Steamworks
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added relaxed gun pose for scientists
fixed some minor glitches with 3rd person attack animations
Rivers are no longer green
NPCs can now use patrol points.
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cloth collection tutorial
sleeping bag tutorial
spear craft tutorial
convar and menu option to disable game tips
Rolling back BaseProjectile to before goosey's changes
Trying to untangle merge / subtract garbage
Updated keylock phrases to reflect a key is no longer required
Phrases
Committing v_semi_pistol reload meta file since nobody else is
Merge from network_lerp_2
fix for worldmodels not animating when reloading.
fix for 3rd person reload animations not playing
Disabled life story (temporary client crash hotfix)
Network++
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.