32,213 Commits over 4,018 Days - 0.33cph!
Planters soil is a separate renderer
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
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Added printpos / printrot / printeyes server console commands
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
how to use bow tip
how to drink from lakes/river tip
cannot harvest tip
pickle icon
added 15 loading menu tips
added no build zone tip
added how to open build options tip
added hammer upgrade tip
added place sleepingbag tip
added how to throw tip
added how to retrieve thrown items tip
Added netgraph.categoryfilter and netgraph.objectfilter
Only track network packet stats if netgraph is enabled
Removed some dev convars that were all broken / unused
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
Removed itemoutline test convar (showoutlines still exists)
Changed default server.metabolismtick to one second
Changed reflection probe time slicing to "individual faces"
fixed hydration + calories stats being padded by respawn
fixed ConsumeFood tip
Fixed healAtCampfire tip
Caching hair set morphs on startup
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
Fixed all morph cache GC allocs when sources are cached
Disabled morph cache data compression; traded for perf
Reduced morph cache mesh instantiation/copy overhead
Eliminated GC allocs from crafting UI
Fixed NRE in PlayerMetabolism
Added torch equip/ignite tip
Added comfort explaination tip
added consume food/water tip
Added campfire heal tip
translate mouse0 etc to "left mouse" in game tips
Reduced lodcomp OnVisibilityChanged overhead
Top hiz downscale (testing)
Shaved most GC allocs in hair setup and morph cache
Ensure players always spawn on beach (Savas island)
Eliminated GC from QuickCraft.Rebuild
Added metabolismtick convar (time inbetween metabolism updates)
Fixed NRE in PlayerModel.DoAimingSounds
Added sendnetworkupdate admin console command (useful for testing)
merge from junkyard fixes
Removed some debugging shit
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Shutdown EAC after disconnecting from the server (crash on exit)
Dispose ambience culling group in OnApplicationQuit