31,242 Commits over 3,959 Days - 0.33cph!
EAC SDK update (outdated Linux 64bit)
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lighting added to dark male textures
eye's made glossier, but less spec
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
Catch persistence / lifestory deserialization errors + log path to file
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
More on preventing NPCs from getting stuck.
Item description updates and fixes
Phrases
removed eyelashes from male faces
NPCs will now perform more expensive position sampling when they consider themselves stuck.
python tier 2 wb
ladder hatch tier 2 wb/loot
Collider_legs correct name
fixed missing eyes on playermodel
Merge from skinupdates_2 (problematic meshes/colliders reverted)
Cherry picked shader changes from SkinUpdates_2
lootspawn will never produce duplicates
tweaked foot IK settings when crouched.
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
fixed the foot IK rotation so it adjusts based on the slope of the surface
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Fixed reflection related errors in glcore and vulkan
Hapis Island exploit fixes
Item description updates and fixes
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fixed slight flickering when player lands from a jump
disable footIK when sleepign
optimized foot IK calculations
added console variables to disable foot IK
added code for foot planting IK
modified walk/run/sprint animations to look better with IK foot planting
Expanded exclude_renderers to exclude d3d9
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
Enabled water SSR tracing behind objects to help mitigate visible gaps
hacky keycode double entry fix
Presumably fixed NRE in MaterialSwap (miner hat)
removed debug.log
missing files
Back to previous near view ssao values
fix for radial marker
skin approval
bradley APC back to 1000 - better too hard than too easy
missing explosion sprite texture
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
cluttery deployables spawn as blueprints in barrels instead of the object
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)