34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                White text on the menu logo.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor layout tweak on main-menu.html
 
                
                
                
                
                
             
         
        
            
            
            
                
                One last menu layout tweak.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                █▌▉▋▇▉ █▅▍█ ▇▊ ▇█▇ ▊▅_█▊█▉▍▍▌ ▄▆▄▍▇▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Group "Cannot create FMOD::Sound" warnings together 
Group Mismatched serialization in the builtin class" warnings together 
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some minor issues with AILocomotion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Be less verbose when being ddossed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Organized "Tools" context menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain collision not resetting if killed inside a cave
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patched water shader to handle foam somewhat decently at night
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in PlayerWalkMovement if running in TestLevel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed some ifdefs to diagnose the corruption issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added generic prefab class (using this for some refactoring)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Menu Background is now a scene instead of a scene2prefab
EAC is less verbose
Fixed EAC not de-registering shared accounts properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person bandage animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed [AmplifyColor] errors to warnings
Fixed NRE in server.Kick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ContextMenuUI/ItemCommand.Run NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made server builds more resiliant against failures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made menu terrain non static to hopefully prevent Enlighten from crashing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some serialization oddies fixed
Removed water from MenuBackground (seems to fix corruption bullshit)
Made menu music streaming (instead of in memory)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't print packet errors from unconnected connections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed standard/universal terrain shader compilation issues across several platforms
First viable and seamless version of terrain atlas shader
Renamed atlas textures for consistency
PVT parallax distortion now also affects overlays
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More coherent logging - to try to trap the crash on osx issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied changeset 3286 (probably accidentally undone)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong index on string.Format
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a few out-of-range checks to AtmosphericBlend; added robustness test (hidden by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored SpawnQuadtree into generic byte storage types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged up the view model for the awesome oil lantern
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain atlas generator tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server blacklist - block all the servers of the redirectors and fake player counters
Fixed sometimes double printing to the console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restricted vis.lerp, vis.net to editor (they were being used to cheat)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made client tick more fps independant
Made wooden hammer shitter at gathering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed array bounds error in BuildingBlock
Fixed NRE in gameconfig
If reporting error without a stack trace, try to generate one
Check and throw specific errors when viewmodel animation state missing
Repory architecture with errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added audio convars
Added AdioMixer
Slowed hammer repeat rate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped out shitty sand footstep sound
added footstep sounds to mixer
Fixed bone knife building/damage/gathering
Fixed reflection toggling not turning off terrain rendering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactoring in preparation of the forest generation features Petur requested