branchrust_reboot/maincancel

32,093 Commits over 4,018 Days - 0.33cph!

8 Years Ago
Salvaged hammer optimisation
8 Years Ago
Theoretical "real" fix for skins issue
8 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
8 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
8 Years Ago
Rocket launcher optimisation
8 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
8 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
8 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
8 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
8 Years Ago
Fix for the fix (18512)
8 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
8 Years Ago
Recalculated entity bounds on all collectables
8 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
8 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
8 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
8 Years Ago
Pump shotgun optimisation
8 Years Ago
Revolver additional world mesh changes
8 Years Ago
8 Years Ago
All plugins copy pdb if found in output folder
8 Years Ago
revolver optimisation
8 Years Ago
Cleanup
8 Years Ago
8 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
8 Years Ago
Fixed ConvarComponent spam on server build
8 Years Ago
Fixed PieOption NRE on server build
8 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
8 Years Ago
Temporary skin fix
8 Years Ago
Unity 5.4.2f2 (downgrade)
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Steam Skin server debug
8 Years Ago
Steam Skin server debug
8 Years Ago
Possible skin fix
8 Years Ago
fixed holosight reddot alignment
8 Years Ago
Network++
8 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
8 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
8 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
8 Years Ago
Fix NRE in 18437 and reapply
8 Years Ago
Added Tools/Find/Missing Scripts
8 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
8 Years Ago
Removed PDF from "Content" folder (don't think this is used)
8 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
8 Years Ago
Subtracting 18437 (cc alexrehberg)
8 Years Ago
damage balance for python limit clones per cutting to 5 phrases
8 Years Ago
Updated entity bounds on a bunch of weapons
8 Years Ago
Mp5 optimisation
8 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
8 Years Ago
Eoka pistol optimisation