31,493 Commits over 3,959 Days - 0.33cph!
edit to jog right player anim ( to work better when holding bottles)
water bottle & bota bag world model updates
Fix for misaligned leather gloves
Increase built time timeout
junk resources - fbx/col/textures/mats
Should fix inconsistent emission on some workshop skins
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Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Charitable Rust 2016 Shirt no longer for sale
Fixed errors if more than 400 items in steam inventory
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
Merged back fixed version of
17527
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
Added batching to non-moving parts of shop fronts
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
Forced sign shader recompile
Fixed fantastic graphics preset having fucked up shadow cascade settings
Fixed a bunch of items not being for sale
Fixed legacy LODGroup on code locks not disabling when pooled
Fixed Racing Stripes Chest Plate not being for sale
tweaked revolver view model animations
Fixed inventory NRE on startup
Fixed LODs showing in workshop
Added Viewmodel viewer in Workshop
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fix for crude barrel drops
downsized furnace cookie
added furnace light dancing
Merged blend layer shader changes
Fixed name tags on sleepers sometimes not disabling completely
increased watercatcher health
water catchers catch way more water (from fog)
Disabled PropRenderer.Update
prepare prefabs (dropped waterbottle fix)
Server update schema periodically