32,161 Commits over 4,018 Days - 0.33cph!
Fix for roadside decor sometimes spawning too close to each other
Don't remove global entities (trees, etc) from the send queue when clearing
Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)
Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
Steamworks - new branch layout
Don't spawn grass on the cliffside topology
Fix for occasional floaty decor objects
Fixed speedtree facing leaf inverted lighting
Removing legacy water shaders, see if that works
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
Can melee attack + build while swimming
Error text vertex overflow (UnityUI sux)
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
Boilerplate for auto muting/kicking chat spammers
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
Sleeping bag exploit fixes
Trainyard - fixed missing pipe collisions and deadfall
Merge from procgen11.1
Network++
Save++
Disabled foam underwater (camera depth based, won't match surface)
Fixed overly bright foam; raised foam texture's default anisotropic level
adding jerry can LODs + prefab, textures and materials.
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
Distance crossfading bugfix
Allow attaching roofs to the bottom of other roofs again
Prefab prepare
Updated phrases
Disabled lazy aim
Viewmodel responsiveness tweaks
Fixed layer index warnings
Warmup construction parts placed directly in the map in editor (for debugging)
Dither UI protection background to avoid banding
Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
Semi_auto_rifle - materials and texture plus fbx
longsword world prefab update
Mace, Longsword & Salvaged cleaver are now throwable
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rigged up and animated the Semi-Auto Rifle that Tom made
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
Subtracting
12751 - NRE in MiningQuarry.Start()