branchrust_reboot/maincancel

32,161 Commits over 4,018 Days - 0.33cph!

9 Years Ago
Fix for roadside decor sometimes spawning too close to each other
9 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
9 Years Ago
Manifest
9 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
9 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
9 Years Ago
Steamworks - new branch layout
9 Years Ago
Don't spawn grass on the cliffside topology
9 Years Ago
Fix for occasional floaty decor objects
9 Years Ago
Fixed speedtree facing leaf inverted lighting
9 Years Ago
Removing legacy water shaders, see if that works
9 Years Ago
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
9 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
9 Years Ago
Can melee attack + build while swimming
9 Years Ago
Error text vertex overflow (UnityUI sux)
9 Years Ago
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
9 Years Ago
Boilerplate for auto muting/kicking chat spammers
9 Years Ago
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
9 Years Ago
Manifest
9 Years Ago
Sleeping bag exploit fixes
9 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
9 Years Ago
Forgotten file
9 Years Ago
Merge from procgen11.1 Network++ Save++
9 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
9 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
9 Years Ago
adding jerry can LODs + prefab, textures and materials.
9 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
9 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
9 Years Ago
Distance crossfading bugfix
9 Years Ago
Allow attaching roofs to the bottom of other roofs again
9 Years Ago
Prefab prepare Updated phrases
9 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
9 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
9 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
9 Years Ago
resized textures
9 Years Ago
Semi_auto_rifle - materials and texture plus fbx
9 Years Ago
5.3.1p1
9 Years Ago
longsword world prefab update
9 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
9 Years Ago
Protocol++
9 Years Ago
Plugins
9 Years Ago
Plugins
9 Years Ago
Unity 5.3
9 Years Ago
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9 Years Ago
rigged up and animated the Semi-Auto Rifle that Tom made
9 Years Ago
Protocol++
9 Years Ago
Fixed exploit
9 Years Ago
Fixed dupe exploit
9 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
9 Years Ago
Error text not rich
9 Years Ago
Subtracting 12751 - NRE in MiningQuarry.Start()