branchrust_reboot/maincancel

32,162 Commits over 4,018 Days - 0.33cph!

9 Years Ago
bugfix
9 Years Ago
Merged changes meant for main branch
9 Years Ago
heli crates are now lootable if the fire is extinguished in water
9 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
9 Years Ago
Removing some deprecated stuff from TerrainConfig
9 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
9 Years Ago
El cheapo particle scattering/fog
9 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
9 Years Ago
Merge from water 2.8
9 Years Ago
Physics Tests
9 Years Ago
RustBuilder debugging
9 Years Ago
Network read/write optimizations
9 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
9 Years Ago
m249 balance
9 Years Ago
autoturrets can't be placed completely under water anymore
9 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
9 Years Ago
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9 Years Ago
Fixed server DoRemoves NRE
9 Years Ago
Profiling + optimizations
9 Years Ago
disabled rain collisions (perf)
9 Years Ago
Expose build id to server info
9 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
9 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
9 Years Ago
Server perf tweaks
9 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
9 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
9 Years Ago
Fixed external gates collapsing
9 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
9 Years Ago
Fixed duplicated symbol in blendlayer shaders
9 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
9 Years Ago
new sounds / particle effects for wounded animations
9 Years Ago
tweaked swimming and sprint animations.
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
9 Years Ago
new weather test scene
9 Years Ago
Melee impact sound polish
9 Years Ago
Hatchet strike sound polish
9 Years Ago
m249 attack sound update
9 Years Ago
Small Sound bugfix
9 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
9 Years Ago
merge new clouds to main
9 Years Ago
swimming cleanup, unified values for swimming/headunderwater
9 Years Ago
Fixed water refraction back projection in GL/OSX
9 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
9 Years Ago
Sign exploit fixes
9 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
9 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
9 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
9 Years Ago
More fixes for lag exploits (RUST-315)