34,501 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed inconsistent file linkage
 
                
                
                
                
                
             
         
        
            
            
            
                
                item.isBlueprint is now a flag
itemcontainer.IsLocked is now a flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dropped items wrong prefab name
 
                
                
                
                
                
             
         
        
            
            
            
                
                GameManifest holds guid too
 
                
                
                
                
                
             
         
        
            
            
            
                
                BsaeCorpse ragdollPrefab to GameObjectRef
Fixed pumpkin plant spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                ResourceRef only stores the GUID of the target object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put the name first in the game manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added warnings for debugging manifest guid to path
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Changed Save/Restore for speed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Audio clips, optimizing for CPU, loadtime + memory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some wrong path names
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a skinning issue with the female burlap shirt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Female urban boots model and prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed some unnecessary geo from the hazmat helmet
Changed the hazmat helmet material to the double sided cloth material
Fixed small issues with the female burlap gloves
Added female hazmat items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some suuuper ugly seams on the hide boot textures
Removed some unnecessary geo on the male hide shirt
Changed the hide shirt material to the double-sided clothing material
Added female hide clothing pieces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an offset on the toptier door, removed hatch
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Allow less text in the console
Cleanup source files in root
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting boots items (left overs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Female generic pants model and prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge into main, giddy up
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed) 
Added ItemDefCSV (for importing/exporting to google sheets)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Female tshirts/tshirt adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                explosions damage deployables
explosions use line of sight
 
                
                
                
                
                
             
         
        
            
            
            
                
                can unload ammo from weapons
fixed supply drop contents
map is default blueprint
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/newmeleesounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed door superjump exploit
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Toptier door hatch collider and visibility state