branchrust_reboot/maincancel

32,185 Commits over 4,018 Days - 0.33cph!

10 Years Ago
NRE fix
10 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
10 Years Ago
merge into main
10 Years Ago
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10 Years Ago
arrow and bow material updates, arrow gibs models
10 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
10 Years Ago
Util scripts folder cleanup
10 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
10 Years Ago
5.2.1p1 fixes
10 Years Ago
Cleaned up command buffer manager / water related allocations
10 Years Ago
5.2.1p1 fixes
10 Years Ago
EAC Update
10 Years Ago
ListDictionary stuff
10 Years Ago
Reduced GC in the grass and dynamic decor systems
10 Years Ago
Hacked around getting stuck on receiving data
10 Years Ago
Spears (stone/wood) gibs models/prefab update
10 Years Ago
Signs gibs models/prefab update
10 Years Ago
More fucking save bullshit
10 Years Ago
More fucking save bullshit
10 Years Ago
Save diagnostics
10 Years Ago
Got rid of NPC Option weird code
10 Years Ago
Save speed tests
10 Years Ago
AI garbage
10 Years Ago
Save speed tests
10 Years Ago
Made arg.GetBool sane
10 Years Ago
Save optimization tests
10 Years Ago
Enabled LOD components on cliff meshes
10 Years Ago
"save 1" will wait for the save to finish
10 Years Ago
CraggyIsland stuff
10 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
10 Years Ago
Set the correct player entity bounds
10 Years Ago
WaterLevel.Test also works for zero bounds
10 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
10 Years Ago
Removed some debug code
10 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
10 Years Ago
Fixed LODBatch corruption on pooled objects
10 Years Ago
Clients don't know if other players are admins/developers
10 Years Ago
Save speed tests
10 Years Ago
Manifest
10 Years Ago
SaveInfo pooling
10 Years Ago
Some AI pooling
10 Years Ago
Highlight exceptions in server console
10 Years Ago
MetalOre slash impact FX created.
10 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
10 Years Ago
Fixed NRE in SoundPlayer
10 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
10 Years Ago
Fixed NRE on server start (maybe)
10 Years Ago
More blood splats
10 Years Ago
TrimExcess on network queue
10 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling