branchrust_reboot/maincancel

32,185 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
10 Years Ago
Added batching.colliders server convar
10 Years Ago
Temp fix for SoundPlayer error
10 Years Ago
stashes decay after 3 days of inactivity protocol++ save++
10 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
10 Years Ago
Fix sounds recycling early when triggered rapidly
10 Years Ago
added dig effect
10 Years Ago
Fixed NRE in weapon reload
10 Years Ago
Server NRE
10 Years Ago
added small stash
10 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
10 Years Ago
beacon hold grenade anim updates
10 Years Ago
Fixed arrow world model LODs
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Adding a rotated version of small_stash
10 Years Ago
Fixed arrows being almost impossible to fire through window bars
10 Years Ago
Manifest - include all prefab names
10 Years Ago
Updated position of a load of melee weapon view models
10 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
10 Years Ago
tone down the player flinch animations.
10 Years Ago
Third person reload sounds should work again
10 Years Ago
Gunshot/explosion volume ducking tweaks
10 Years Ago
Tone down wounded heartbeat loop a bit
10 Years Ago
Rocket flight sound is audible from a little farther away
10 Years Ago
First pass at thunder sounds
10 Years Ago
Metal and wood door impact sounds
10 Years Ago
Tree impact sounds
10 Years Ago
First pass at silenced gunshots
10 Years Ago
Bush rustle EQ tweaks
10 Years Ago
Server compile fix
10 Years Ago
Adjusted terrain alpha cutoff range
10 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
10 Years Ago
Monument Scene2Prefab
10 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
10 Years Ago
Added sound templates to asset bundles
10 Years Ago
developer 1 only works for admins/developers
10 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
10 Years Ago
some water catchers partial texture rework/materials to rust material
10 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
10 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
10 Years Ago
Fixed static quarry not being immortal
10 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
10 Years Ago
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10 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
10 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
10 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
10 Years Ago
increased helicopter weakspot health
10 Years Ago
EntityCollisionMessage correctly handles batched colliders